• "I wanted it to be always on, with no dialling up required, and for it to automatically recover from network outages. I wanted the display to be big, but not intrusive. I didn't want a video conference. I didn't want people to be able to log in from home, or look back through recorded footage. I wanted to be able to wave at the folks in the other office every morning and evening, and for that feel normal." This is very good, and Tom is smart.
  • "Use PiP to show video from any webcam on your screen, nicely integrated as "Picture in Picture" which makes it ideal for live presentations, screencast recordings and in the educational sector." Or filming your hands…
  • "In this post, I want to pay tribute to my favorite “games” of 2012 – specific performances, instances, and events that really meant something to me. The list is admittedly idiosyncratic, subjective, and a little self-indulgent. And that’s the way it should be, I feel (um, unless you’re a journalist or something), because games, at their best, are deeply personal affairs. Games generate memories, and I want to share some of mine with you." Doug is smart.
  • "I think it’s valuable to have an understanding of assembly language. Assembly language is the lowest level of abstraction in computers – the point at which the code is still readable. Assembly language translates directly to the bytes that are executed by your computer’s processor. If you understand how it works, you’ve basically become a computer magician." I don't, and this looks like a lovely way to learn. Also: I think I finally get this. Nine-year-old me sure didn't.
  • "All Hockney's work and thought is dedicated to the proposition that there is always more to see in the world around us. Art is a way—you might say a set of technologies—for making images, preserving them in time, and also for showing us things we aren't normally aware of. Those might include gods, dreams, and myths, but also hedgerows." Hockney continues to be marvellous.

Evo 2011: Moments

09 August 2011

Via GameSetWatch comes this marvellous compilation of “Moments” from Evo 2011.

It’s a really nice film. It’s not a compilation of players’ faces, or screen-capture, but primarily of the audience. And it reminds me why I love fighters so much: not just for the competition inherent in the game, but the community. Not a capital-c Community, either – but the community that springs up around every screen, every cab, every website, where you can’t stop talking to other players about what you’re seeing.

Just look at the crowd. Most of them will have entered the tournament and been knocked out, and yet they’re still there for the real show – watching the best players in the world waggle sticks and stab buttons. There’s been some incredible play at this year’s Evo, and it’s lovely to see someone concentrate on the incredible atmosphere to back it up.

Just look at that crowd.

My lightning talk from Culture Hack Day is now online as a video.

The lightning talks were meant to offer a provocation to the audience. I chose to point at the value of technology in creating art and cultural artefacts. Hack days are so often focused on repurposing and remixing; I think that hacking on culture should, in part, be about creating it as well.

What followed is an eight-minute whistle-stop tour through some art that interests and excites me, and a consideration of how technology might be used within that sort of work. I rather enjoyed this: nice to think outside some of my usual boxes, and focus on some more personal interests.