Coded Illustrations. One of the more exciting calls I get as… | by zach lieberman | Mar, 2021 | Medium"One of the biggest challenges for code based artists is figuring out how to interface with traditional workflows. How can we export images, videos at resolutions and formats that work. In addition, we are building tools as we build our art. This is both a gift and a curse. It’s a gift in that we can often do things that are hard or impossible with traditional tools, but also a curse in that the tool building part of our work can be really time consuming. Imagine if every time you went to cook a meal you also had to construct the pots and pans for cooking."
Zach Lieberman on recent work on editorial imagery, built in code.
Curated and ongoing set of links to resources around the topic, from the Serpentine. Will be highly useful for future teaching, although god, my ongoing exhaustion around much of the AI discourse doesn't seem to be dissipating. Most excited to go over some of the interviews an and lectures.
Queerness, masculinity, Icarus, Breughel, Pro Wrestling, David Cage, and fumblecore, wrapped up in a single game, and this marvellous essay by Robert Yang about his latest creation, _Hard Lads_. I love Robert's essays about his own work.
Breakthrough of Digital Culture: Finland accepts the Demoscene on its national UNESCO list of intangible cultural heritage of humanity – Demoscene – The Art of Coding"Finland became the forerunner of understanding and accepting digital culture in general and the Demoscene in particular as cultural heritage. Right before the Easter weekend the Finnish Heritage Agency announced, that the Ministry of Education and Culture listed the Demoscene on proposals from the National Board of Antiquities and the Intangible Cultural Heritage Expert Group as national cultural heritage of humanity together with eleven other cultural practices." Superb.
Everest Pipkin's vast list of free tools and tool-likes for making games, interactive things, art, and so on. Comprehensive, worth diving into several times.
Pouring one out for the Boxmakers
02 October 2018
Some notes on the ongoing decline of Twitter for its non-human users, with lots of fractal links out to other things I’ve written in the past.
I’ve been messing around on Twitter for a really, really long while. Not just typing in the box about my lunch, but also making daft things that live on it. And it turns out I’ve been writing about that place and those things for quite a while too.
The earliest thing I wrote about Twitter here was, I think, about it as some kind of universal, human-readable, messaging bus. Norm reminded me of this online a while ago, and rereading that, this whole post began to snowball in my head.
I wrote it around the time the Jodrell Bank telescopes started tweeting. Their posts were only loosely human readable… but I’d definitely characterise them as human-interesting: they were the burbling, background-noise of life going on – except this time, it was things talking about doing things, not people talking about doing things. The flickering of the metaverse.
That post is a rare discovery for me: something I almost entirely agree with, eleven years on, and that acts as a useful touchpoint for so much of my later work. I won’t summarise it again; it’s worth a re-read, if only to see what it looked like something could be circa 2007, with only the simplest functionality to go on.
Also: it was an idea that sparked something in me, and would act a little as a lynchpin for a succession of projects.
It also coincided with my programming capabilities being… less terrible. At the time, I worked around the corner from Tower Bridge, and one lunch-hour in 2008 I put together a small piece of code to scrape the publicly published list of bridge times and publish to Twitter roughly when the bridge was opening or closing. Not out of a sense of a utility, though. If anything, I just wanted to see what it’d be like to share my timeline with non-human actors that figured in my life.
I wrote about @towerbridge when I launched it. The image illustrating the post has gone since Skitch went offline; the bot itself has moved and is non-functional right now. But the idea holds true; it still feels like a robust one – and a foundational one for me. And this paragraph is something hugely fundamental for me:
As a note on its design: it’s very important to me that the bridge should talk in the first person. Whilst I’m just processing publicly available data on its behalf, Twitter is a public medium for individuals; I felt it only right that if I was going to make an object blog, the object should express something of a personality, even if it’s wrapped up in an inanimate object describing itself as “I”.
Good actors in systems behave according to the rules of those systems. At the time, Twitter asked you What are you doing?, and so you needed to answer that. If you want a great example of this, the code behind Jim Kang’s wonderful Appropriate Tributes is a fantastic read – it does a lot of work to do its best to respond sensitively, not barge in on conversation, or pick up on inappropriate topics; that feels like base-level interactions for making a non-human actor.
Twitter was a perfect combination of a simple API, a strong set of constraints, and permalinks. It was the easiest place to publish tiny content-y things, give them permanent URLs, and make them web-ish. So more toys followed, that I wrote up. An automated joke. An endless box of chocolates, my first foray into Markov chains and statistically-generated prose (oh, the amount of time I’ve spent explaining that Markov chains know nothing about language). Four bots that sounded like they were hunting zombies together. (A bit of a hack, that: Twit 4 Dead was really four actors reading a prepared script together, rather than genuinely responding to each other. I started work on the latter for a set of bots built around Left 4 Dead 2’s characters, but it never saw the light of day.)
Even recently, I’ve made a fun content-generation bot with CBDQ that spits out endless plots for pastiche John Le Carré novels. (My absolute favourite feature of that grammar is that a valid value for the
$SURNAME option is
$SURNAME-$SURNAME, meaning it’ll very occasionally spit out double-barrelled surnames, all thanks to the magic of recursion. I’ve only once ever seen it triple-barrel something).
Some of them stuck around; some of them died fast; some of them aged and I couldn’t fix them. But they all let me tickle particular itches. And, as I’d always imagined, they slotted themselves in alongside the burble of my friends and peers, little robot voice amidst the backchannel that floated in the top right of my screen. I enjoyed this, even knowing how this simple party-trick machines largely worked: most of my bots were just gags or toys folded into the stream of posts. I knew they weren’t sentient, weren’t “writing”, just assembling strings from probability. But they made the place feel different.
The changes in August 2018 to the Twitter APIs meant that lots of interesting types of automated accounts just aren’t possible any more. Some have been taken down; other have withered. An art commission I worked on is now unable to function.
I hear about bots on Twitter in the news now, but it’s come to be a vernacular term for “automated accounts of foreign powers and agencies used for nefarious deeds” rather than “automatic content machines for charm and whimsy and art“. I understand why automatic content is most commonly equated with malicious action by platform owners – but I’m still allowed to miss a world that once was.
Every time I see a bot that’s doing new, or interesting, or unusual things, that raises a new smile, I am glad someone else is still doing this. Every time a creator like Darius or Allison announces they’re no longer working in the medium, I am at once saddened and entirely onboard with their reasoning.
twitter is a pretty bad website imo and they don't deserve the beautiful things we've made on their platform
— Allison Parrish | @email@example.com (@aparrish) July 24, 2018
Web 2.0 really, truly, is over. The public APIs, feeds to be consumed in a platform of your choice, services that had value beyond their own walls, mashups that merged content and services into new things… have all been replaced with heavyweight websites to ensure a consistent, single experience, no out-of-context content, and maximising the views of advertising. That’s it: back to single-serving websites for single-serving use cases.
A shame. A thing I had always loved about the internet was its juxtapositions, the way it supported so many use-cases all at once. At its heart, a fundamental one: it was a medium which you could both read and write to. From that flow others: it’s not only work and play that coexisted on it, but the real and the fictional; the useful and the useless; the human and the machine.
At the end of William Gibson’s Neuromancer, two AIs that are at the very boundary of legal capacity merge. (Fictional legal capacity, that is: Gibson imagines future laws that restrict the capabilities of AIs). They join, and disappear into the Cyberspace matrix, a new machine intelligence beyond what was previously possible. In Count Zero, set seven years later, new beings – the derivative fragments of that previous intelligence – roam Cyberspace freely, sometimes interacting with humans by manifesting as the Loa of voodoo, using us to achieve their goals and shape our reality.
A second plot device in the book involves tracking down the maker of a series of boxes that look a lot like Joseph Cornell’s work. They’re not Cornell pieces, though; they’re new, being made throughout the plot. In the end, their maker turns out to be another machine, working away in an old corporate space station, making boxes from its fractured dreams with commandeered manipulator arms.
That machine is the smartest of the machine sentiences in Cyberspace, and a ringleader for the others. But the Boxmaker has chosen not to engage with humans directly. Instead, it hides away, and makes art for itself.
As a response to the vastness of Cyberspace, that seems entirely reasonable to me.
In the real world, the terms and conditions have changed. It is 2018, and I miss being friends with a bridge. One age of Boxmakers is coming to an end; I’m most sad that they won’t be making any more boxes of their own.
"The problem is that photography has always been a technical pursuit and the mediating technology required to make a photograph has always threatened to overwhelm it. To quote Donald Kuspit, 'Technology is the last valiant attempt to discredit and devalue the unconscious…. The unconscious is the bête noire in a scientifically and technologically managed world, which is why it must be killed or at least ostracized.' The endless upgrade cycle, the more and more laborious and tedious mastery of imaging software, the solid belief in technical improvement and control as a means to achieve success, all of this leads one further and further away from any possibility of making original or authentic work. This is the bind of the technology treadmill. What it gives, it also takes away. So in digital photography we have an inherent pitfall in the photographic process married to the culturally dominant fixation with technology and control which are themselves obstacles to the unconscious, the very source of creativity itself."
Fantastic quotation and comment from David Comdico over at TOP. I feel this applies hugely to electronic music, too.
"This essay is a loose collection of principles for physical interaction." This is good, from Tom Igoe.
Web-based port of Laurie Spiegel's _Music Mouse_. Instant composition; just wonderful to fiddle with. Suddenly thinking about interfaces for this.
Using a Raspberry Pi to emulate the memory of a NES cartridge and then outputting that data through the original NES. The making-of is good too.
Impressive, fun, immediate.
A good list of ways to protect any MCU circuit – not just an Arduino.
Good crunchy post on the design of the axe-recall feature in God Of War (2018); particularly interesting on how it evolved, how players perceived variance in its implementation, and the subtleties of its sound and rumble implementation. And yes, there's screenshake. It's one of the simpler functions to grok in the game, but one of its best mechanics, I think. Looking forward to more posts.
Beautiful. Poppy Ackroyd soundtrack, too.
Steven Sinofsky ॐ on Twitter: "1/ “Writing is thinking” is my favorite saying in “how to work” in a company. It is very interesting to dive into this a bit because I often get so much pushback, especially from startups and/or those focused on agYeah, that. See also 'drawing is thinking' – drawing exposes the paragraphs I left out of paragraphs I wrote. I've been writing documentation recently and boy, that properly forces you to think about how to describe the thing you're doing.
Janelle Shane – with some effort – trains neural networks to make knitting patterns. Then knitters from Ravelry make them. I love this: weird AI being taken at face value by people for art's sake.
Quite like the look of Stimulus for really simple interactions without too much cruft.
Really rather impressive port of Prince of Persia to… the BBC Micro. From the original Apple II source code which is, of course, also a 6502 chip – although not quite the same. The palette may be rough and ready, but the sound and animation is spot on. I'd dread playing this with the original micro keyboard, though.
"You are a traffic engineer. Draw freeway interchanges. Optimize for efficency and avoid traffic jams." Lovely.
Useful, this stuff is not nearly as easy as it should be in ES.
Great interview with Meng Qi, with lots of lovely stuff on being both a musician and an instrument bulider. I need to return to this.
This feels… familiar. Two things resonated a lot, though: the description of Hymns Ancient and Modern as a tradition to come from, and especially the description of 'cramming for A-levels' – my version of that was a combination of Fopp and Parrot Records at university, and the local libraries' CD sections during my teenage years.
He's a better musician then me, though, clearly.
A 'yes' to all of this; English Weird as a thing, and Christmas is the time of English Weird. TDIR begins on December 20th; time to read along.
Filed away for a thing on data next year.
I love jq at the command line for even the simplest tasks; I need to go over this at some point.
This, like everything Tony and Taylor did, is very good. Not just on film, but on creative work, too.
Excellent overview and collection of links on cryptocurrencies from the Co-op Digital Newsletter; some useful links in here for A Thing.