Kevin‘s talk from Momo Amsterdam a few weeks back. I know it’s been linked elsewhere, but really, it’s marvellous, and if you’ve ever used “AR” in a meeting or room – or even been in a meeting or room where it’s been mentioned – you need to sit down and watch this. It is a good 26 minutes of your time.

I, personally, am very bored of screens as magic windows, especially when they have to be held between the eye and the world; the Wii U video with the controller held up between eye and TV made me very sad.

Using screens liks this turns them into a kind of “reality gobo“. So much optical AR suggests it’s overlaying information on reality, and thus augmenting it – but really it sits between our senses and reality, getting in the way.

Optical AR, viewed through screens, derived from markers, or marker-less technologies, or through QR or barcodes or god knows what else, I think – I hope – will feel like a distraction, a false turn, in the years to come. And yet right now, it’s cropping up in more and more places in increasingly irrelevant implementations. And if I don’t care, why will a consumer? There are many wonderful ways to augment reality, many wonderful learnings to gain from new sensory input (be it seeing through satellites or feeling, at a distance, when a bridge opens). But this whole cameras, screens, and gobos thing? Tiring. Not to mention: computationally expensive for under-rewarding output.

And so: that talk felt like a solid distillation of a bunch of truths, backed with excellent examples and a lovely thread. Also, I always enjoy watching Kevin talk; he’s a coherent and thoughtful speaker.

As a footnote: I also liked Greg Smith’s astute take on the talk:

…the initial buzz was slightly misleading as it suggested that the presentation was an outright dismissal of AR. I don’t really think this was the case… My reading of the talk is that Slavin is extremely curious about augmenting reality—as praxis—and suggesting we (startups, developers and consumers) need to be considerably more thoughtful in our application/exploration of the emerging medium and consider how it might activate other senses – AR should not distill down to “an overlay for all seasons”.

I think the key takeaway point is in Slavin’s suggestion that “reality is augmented when it feels different, not looks different” – which basically echoes Marcel Duchamp’s (almost) century-old contempt for the ‘retinal bias’ of the art market. If AR development (thus far) is lacking imagination, perhaps the problem is that we’re very much tethering the medium to our antiquated VR pipe dreams and the web browser metaphor.

  • "Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down the street with a mobile held visor-like before you, though those are surely present and significant. It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison — and that’s even before we entertain the very high likelihood of that information’s being inaccurate, outdated, or commercial or otherwise exploitative in nature."
  • GameMaker-like tool for OSX and Windows – that outputs Flash games, built out of Flixel and Box2D. Niiice.
  • "Cole Phelps has no health bar, no ammo count, and no inventory. He doesn't write journal entries, and has no safe house or property. He doesn't eat, doesn't sleep, doesn't smoke or drink or sleep around or go out with his friends. I have seen nothing of his wife and children, his passions, his hates or his desires. He walks into a crime scene and barks his introductions like a dog, rude and abrasive; petulant and bullying. He carries himself like a child playing dress-up, weak-chinned, pale, and aimlessly angry. Cole Phelps is kind of a prick.

    But when I look at what's going on around him, I can't really blame him. What to make of this Truman Show-esque existence, this vast, toothless city? If I were trapped in such a purgatorial nightmare, I'd probably behave badly, too." This is good, and expresses in poetic and critical terms one of the many reasons I just don't care about LA Noire.