Late again. Oops.
This week began with two days of interaction design work for Good Night Lamp. I’ve written more about that over at their website already. It was a pretty successful couple of days, with lots of new directions explored.
Wednesday and Thursday were spent really pinning down some aspects of the RSC project: tidying up the repository, making the “recording” tool conform to stage aspect ratios, increasing the resolution of recording, and beginning to move towards a final print design.
I also started investigating quotes for print and physical fabrication, and sent the first prototype design to Cut Laser Cut – hoping to get something back early in Week 2.
And then Friday was Playful, which was a really lovely day – one of the strongest Playfuls in years. Particular highlights for me were Einar and Anab, both addressing interesting issues and challenges that face designers not just of games and playful experiences, but almost anything. A great day out, with good company, and lots to take away and chew on.
Next week sees a bit more business development, and hopefully steering the RSC work towards its conclusion by the end of the week. Part of next week’s work is producing the final output materials, and also producing the promotional work around the project – a website and a short film.