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Jamie on "Impro" with respect to games. I really need to get on and read it.
The point of Twitter
09 December 2011
John Gruber on the new Twitter iPhone app:
What also worries me is that these changes suggest not only a difference in opinion regarding how a Twitter client should work, but also regarding just what the point is of Twitter as a service. The Twitter service I signed up for is one where people tweet 140-character posts, you follow those people whose tweets you tend to enjoy, and that’s it. The Twitter service this new UI presents is about a whole lot more — mass-market spoonfed “trending topics” and sponsored content. It’s trying to make Twitter work for people who don’t see the appeal of what Twitter was supposed to be.
Yes, that. It increasingly turns out that the Twitter I signed up for – the Twitter in my head, as it were – is the MVP of something else. And now, the MVP is fading away and the something else is taking over. Which is fine for acquiring new users – after all, by and large, it’s a given that most people don’t use your product. But my mental model is stuck around five years ago, when I signed up.
I signed up for this product because it made mass-texting people when I was in town easy, and led to lots of serendipitous drinking and hanging out when I was in the city. On the radio last year, I heard someone explain Twitter as “a tool for following famous people and seeing what they’re up to“. It’s interesting how the product described in the new app feels like the product described by that radio pundit: a consumption tool.
For me, it was always about the permanent backchannel with my friends. I guess I’m looking for a new mobile client now.
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Attractive styleguide for a personal site. Might resort to these one day soon.
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"If every additional user is putting money in the developers' pockets, then you're less likely to see the site disappear overnight." Yep. This is all quite sensible, and something I've long believed. (See also: Garrett Murray's pleading requests for Tumblr to let him pay for it).
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"Winning and losing are only defined in their relation to us. Their meaning doesn’t come from an abstract ideal that is buried in the rules of the game, but from our experiences in life, such as witnessing war; or watching Garry Kasparov’s erratic behavior during his matches with Deep Blue; or having once won the emotionally fractured heart of the blonde from class, only to have it crumble in my hands. A game like chess is meaningful because it comments on our wider view on culture—not because placing pieces in a certain position leads to an endgame." On the battle between the logic of systems and the illogic of meanings. Useful food for thought right now.
Drivetime Spotify App
04 December 2011
Music Hack Day London this weekend. Tom, Blaine and I ended up making a thing which didn’t demo perfectly, called Drivetime.
It solves a common problem: how do I listen to the same classic pop and rock anthems on a Friday afternoon as people in other studios? The answer is with the Drivetime app.
Drivetime is a Spotify app. You drag a playlist into it to start broadcasting – you set your station name with a simple text field. Then, anyone loading the app can click on your name and hear what you’re playing. Not just the current track – it’ll start the track for others at exactly the point you’re currently at, and it’ll advance through the playlist when a track finishes. At any point, you can stop listening, and choose another song to listen to.
That’s it, really: a simple broadcast/listen system, all built into Spotify as a native application.
The front-end is just HTML/CSS/Javascript, which is how Spotify apps are built; the communication with the client is via socket.io, on top of node.js on the server. Tom and Blaine wrote the back-end; I wrote a bunch of the front-end, which Blaine promptly made much better, and did all the hot pink neon. We all played a lot of Tina Turner in the hacking rooms, and we went home to bed betimes on the Saturday night.
All the code’s in github. The Spotify app only runs (at the moment) if you’re a Spotify developer. We might see if we can get it a bit further and release itspot, so people can listen to one another’s classic rock selections.
It was a fun hack, even if my explanation of it was incoherent, and part of a great weekend – so many superb hacks, large and small, on display.
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"…one point I wanted to make, to all those agencies that have decided that making products is the future. That's a laudable and intelligent aim, but it took five years for BERG to go from here to here. And they're really good. They had to be focused and ambitious, working really hard. This isn't stuff you can just chuck out the back of a creative technology department Just a thought." Yeah, there is that.
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"Little Printer lives in your home, bringing you news, puzzles and gossip from friends. Use your smartphone to set up subscriptions and Little Printer will gather them together to create a timely, beautiful mini-newspaper." Little Printer sees the light of day. So, so excited to finally see it in the world; can't wait to see it in other homes. (And: beautiful work on the design – industrial, brand, web, the whole package).
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"ClickToPlugin is a lightweight and highly customizable extension that prevents Safari from launching plug-ins automatically, resulting in faster browsing, reduced fan usage, and increased battery life. It replaces every plug-in object by an unobtrusive placeholder that can be clicked to load the embedded content. Further, it can replace many plug-in-based media players by Safari’s native HTML5 media player." Installed.
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Cape solves a surprisingly common problem: I have this big bunch of rake tasks; I'd like them to run on the server, which tends to mean writing cap tasks just to run the rake tasks. Cape makes it easy to just mirror them.
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"Sitting quietly on my kitchen table, it has already changed my radio behaviour: instead of sticking one channel on and leaving it for hours, I surf—but intelligently, discovering things I actually want to hear. Adding pictures to the radio: but just a single, little, useful one." Nice.
Gating In Action
29 November 2011
I went to see a promenade production of a few of Pinter’s political plays the other week, put on by Hydrocracker at Shoreditch Town Hall. When I got out of it, it reminded me a lot of the way first person videogames gate progress through staged encounters. I wrote a bit about this for the Hide&Seek blog:
The security guards weren’t just human gating tools; they were good gating tools because they were human. A marine in a doorway in Call of Duty has a couple of repeated “barks” to explain why you can’t pass him. But a human actor can improvise, responding sympathetically and organically to the situation in front of them. The gates feel much less forced when you can have a dialogue with them.
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"I built a working prototype of a Customer Service phone bot that has personal issues she'd like to talk about and over time falls in love with the caller. She uses the tools at her disposal (discounts, upgrades, hold music, confirmation numbers) to communicate her feelings towards you as best she can." Hah!