The next step on the journey

21 February 2011

Two years ago, I joined Berg – or Schulze & Webb, as it was still called then. I was the first employee not called Schulze or Webb.

Looking back, February 2009 seems like an age away, when it’s only two years. And yet: so much has happened at the company in that time; just being in the studio to experience that work, those people, those moments, has been a privilege.

Sad news: towards the end of this month, I’m leaving. Sad because the studio stereo is always playing good tunes, the work is great, the people – and let’s face it, not “people”, but “my friends” – are genuinely brilliant. I am not leaving because things are bad; I am leaving when things are, by anyone’s standards, great.

I’m going to be joining Hide & Seek. My job title will be game designer. It’s a company brimful with great work, great clients, and brilliant people.

If you know me, or have read this site for a while – and have followed the links, the posts, the ramblings, the talks, my interests – then I’m sure you’ll understand exactly why I’m taking this step. It’s a great opportunity, with a small, growing, exciting company, that taps right into my passions, and asks me to put my money where my mouth is. It’s designing games in their broadest and best sense: digital, physical, table, street, paper, plastic. The whole, wonderful, broad church.

In his enormously kind post on the Berg site, Matt quite rightly talks about the way we take culture into the world as we travel between destinations. I’m excited about what Hide & Seek are going to teach me, what I’ll learn every day; I’m also excited by what’s in my travelbag to take to them – my strange mishmash of code and technology and design and books and writing. Who knows what’ll happen when we put the whole shebang together, but I have a feeling it’ll be good.

And so, happysad for the past but looking to the future – in a manner that feels like there should be a German portmanteau for it – this is the next step on the journey.

I know that I shall miss everyone at Berg dreadfully, and I shall watch them all fondly, eagerly, from afar, excited for their future. I hope it is as brilliant as it deserves to be.

  • "I’ve been doing some experiments using Processing to generate different patterns and sequences, a projector, and a camera pointing to the projection screen. Some of them are using a technique called procedural light painting, some other combining slit-scan with projected patterns. I’m also very interested in the low repeatability of some of these experiments, like the picture above, due to the noise introduced by the asynchrony of generation, communication and output means. Maybe we can call it Generative Photography." Really nice; interesting overlaps with some of the stuff from Shadow Catchers (in terms of structuring the capture, rather than the release, of light).
  • "It was May 1991. She was 89 years old. She often spoke of herself in the third person. She had a strapping male secretary named Horst." Jordan Mechner interviewed Leni Riefenstahl. Blimey.