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  • The Baikonur Cosmodrome – The Big Picture – Boston.com
    "When NASA's last scheduled Space Shuttle mission lands in June of 2010, the United States will not have the capability to get astronauts into space again until the scheduled launch of the new Orion spacecraft in 2015. Over those five years, the U.S. manned space program will be relying heavily on Russia and its Baikonur Cosmodrome facility in Kazakhstan." Wonderful pictures of spaceflight, Russian-style.
    (tags: bigpicture photography space spaceflight russia kazakhstan )
  • Gamers Are Here: Middle East Gaming | Rock, Paper, Shotgun
    "Journalist Kareem Shaheen was attending at GAMES 2008 convention in Dubai, and asked us if we fancied writing anything about gaming in the Middle East. And we said HELL YES, as we like capitals." A nice, if brief, piece from Shaheen about a sector of gaming I know nothing about.
    (tags: rockpapershotgun games gaming culture middleeast dubai society play piracy )
  • YouTube – Wario Ware Inc: Doc Brown's Microgames
    Make Iced Tea!
    (tags: backtothefuture warioware parody mashup video humour )
  • Bleep Labs » Thing-a-ma-kits!
    "Now noisy makers can assemble and modify their own light controlled analog noise friend!" I want an analog noise friend.
    (tags: toys synthesizer music project hardware electronics sound noise )
  • Parsons students create 'Shadow of the LittleBigColossus' – PS3 Fanboy
    "Over the weekend, students from NYC's Parsons School worked for twenty four hours continuously with LittleBigPlanet. Their challenge? To create a level from scratch using early copies of the PS3-exclusive.. one level stood out as the single best level — one created by Team Sportsmanship. We've lovingly dubbed the level "Shadow of the LittleBigColossus." Watch the video and see why." Amazing. Intensive, over-difficult, but still impressive.
    (tags: games design creativity littlebigplanet sony ps3 leveldesign )
  • Pulse Laser: OFF=ON, or, Whatever happened to Availabot?
    "So we decided to treat Availabot as a world probe: it was decided that we would take Availabot through to the position of being factory ready, and in the process learn as much as possible about the processes of manufacture, and how to develop these kind of complex products with so many moving parts." And, best news of all: Availabot will be coming to market. Excellent.
    (tags: schulzeandwebb presence interaction making marketing massproduction availabot toys online process )
  • FatBusinessman.com : On Authentication
    "…this leads up to a discussion of two things: the OAuth protocol which aims, amongst other laudable goals, to help safeguard users’ passwords, and the distinctly unnerving trend which Jeremy Keith has christened the password anti-pattern, which really doesn’t." A clear, articulate explanation of the issues around authentication.
    (tags: oauth openid security privacy authentication design archiecture antipattern )
  • Drawings of Scientists
    In 2000, a group of seventh-graders were asked to draw what they thought scientists looked like and describe their pictures. Then, after visting Fermilab, they were asked to repeat the exercise. Some of the quotations are genuinely excellent, cf "Some people think that (scientists) are just some genius nerds in white coats, but they are actually people who are trying to live up to their dreams and learn more." Aren't we all?
    (tags: science illustration children understanding scientists representation people perception )
  • God of War – postmortem | .mischief.mayhem.soap.
    "At GDC 2006 Sony’s Lead Programmer – Tim Moss had talk titled “God of War: How the Left and Right Brain Learned to Love One Another”. I read it, remembered mainly that it was interesting they had used Maya as main tool and kinda forgot about it. Only recently I’ve found out that recording from this session has been made available (for free) as well. You can download it here. Combined together they’re really interesting and I recommend everyone to spend few minutes and listen to it while reading slides." Some interesting stuff – God of War pre-scripts a lot of things that other people might want to do in real time, and as such, makes some stuff simpler, and makes controlling the players' experience easier.
    (tags: sony santamonica programming godofwar postmortem games gdc development notes presentation )
  • Classic-Space LEGO: content / greebling: a closer look
    A detailed look at various techniques for greebling Lego models.
    (tags: lego construction space model design greebling greebles )
  • Versus CluClu Land: I Sic Brecht on Arsenal Gear
    "To me, these bizarre sequences represent adaptations of classical Brechtian stagecraft to video games. The way we interact with a game is different than the way we interact with a staged fiction, and by manipulating the tools specific to game-interaction– the interface and the mission-delivery system– Kojima delivers that sense of alienating weirdness that's the hallmark of the Verfremdungseffekt." I like Pliskin's commentary here – the absurdity of Arsenal Gear was great, and much preferable to the boss-rush that followed it.
    (tags: mgs2 criticism brecht surrealism postmodernism metalgearsolid hideokojima )
  • PhD Dissertation | Anne Galloway
    "The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design." Anne Galloway's PhD thesis, now online.
    (tags: annegalloway design technology ubicomp ubiquitouscomputing society culture thesis toread )
  • Advanced Set The Rope On Fire Cartridge [Intellivision]
    A remake of "You Have To Burn The Rope", in the style of an Intellivision game. They've changed an important play mechanic and given the game an entertaining twist ending. Fun.
    (tags: parody remake games microgame pastiche )
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