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  • Prezi – The zooming presentation editor
    "With the help of Prezi you can create maps of texts, images, videos, PDFs, drawings and present in a nonlinear way." Oh. Now that looks interesting.
    (tags: animation software presentation tools )
  • pats_quinade: Dollhouse! The Lost Episode
    "See, you're doing that zany goofball routine, but Xander and Wash never made sex slaves, so it kind of doesn't work." Seriously, this is the most accurate summary of Dollhouse you can imagine. If I'd been playing the drinking game, my liver would be dead by now.
    (tags: pastiche funny josswhedon summary dollhouse drinkinggame notmakingittosweeps )
  • TMI: Waterfall, Agile, Teen Sex and Category Errors
    "Agile is like teen sex: Everyone wants to do it, many say they're doing it, only some actually are, and very few are doing it right." Yup.
    (tags: programming development software practice process agile )
  • The Demon-Haunted World
    "…or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
    (tags: ubicomp infrastructure cities everyware mattjones presentation urban psychogeography webstock )
  • Meggy Roguelike – a set on Flickr
    It's a Roguelike, running on a Meggy Jr – the microcontroller-powered console with an 8×8 LED display. Looking good so far!
    (tags: games video electronics roguelike meggyjr )
  • f.lux
    "F.lux fixes this: it makes your computer's lighting adapt to the time of day, warm at night and like sunlight during the day. It's even possible that you're staying up too late because of your computer. You could use f.lux because it makes you sleep better, or you could just use it just because it makes your computer look better." Perhaps not right for things that need to be color-managed… but might be good for everything else. And healthier.
    (tags: osx software mac lighting time color temperature )
  • Louis & Bill & Zoey & Francis. T-shirt from Zazzle.com
    "It's just 4 names, on a t-shirt. Buy it now because you know whats coming and by then, it'll be too late. Good luck." Want, so bad. And the kerning's not a million miles out.
    (tags: left4dead tshirt names )
  • MagiCal | Software | Charcoal Design
    "MagiCal is a FREE menu-based clock and calendar. It features a huge range of configuration options for how the time and date are displayed, and can operate either in conjunction with, or as a replacement for the built in system menu clock." Quite pretty, and makes a nice companion for FuzzyClock.
    (tags: osx software calendar mac utility time date menubar )
  • tomtaylor.co.uk : projects : microprinter
    "The microprinter is an experiment in physical activity streams and notification, using a repurposed receipt printer connected to the web. I use it for things like reminders, notifications, and my day at-a-glance, but anything that can be injected from the web and suits text only, short format messaging, will work." Tom writes up his printer in more detail.
    (tags: programming making arduino paper tomtaylor microprinter socialprinter networked connected )
  • ReinH — A Thinking Man's Sphinx
    "We’ve recently switched a number of projects to ThinkingSphinx here at Hashrocket. These projects were originally using SOLR or UltraSphinx. Today, we’ll explore the differences between UltraSphinx and ThinkingSphinx and why we chose to switch." Detailed explanation of the advantages of ThinkingSphinx over UltraSphinx or other alternatives.
    (tags: ruby search sphinx ultrasphinx thinkingsphinx )
  • Etching overview on Flickr – Photo Sharing!
    "Last night I laser-etched the top of my Eee PC with the complete level maps of Super Mario Land ( on the Game Boy)." Just beautiful. (Thanks, Offworld!)
    (tags: games maps pixelart laseretching etching supermarioland )
  • scraplab : saturday saw the inaugural papercamp prototype…
    "Compared to a standard web (un)conference where everyone knows their space, expertise and opinions, here lots (most?) of us were exploring stuff outside of our day job and business-as-usual. It was passionate and interesting and I felt completely out of my depth, which was was great. So in 2009, less of the comfort zone stuff please, and more like this." I can get behind that.
    (tags: web making technology comfort papercamp )
  • Obituary: Tony Hart | Media | The Guardian
    "Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better… He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
    (tags: art learning education children obituary tonyhart )
  • MINUTEMEN 1940 on Flickr – Photo Sharing!
    The New Frontiersman is on Flickr. The paperverse is collapsing. (Although: "taken on August 10, 2008" breaks the illusion a little).
    (tags: flickr comics watchmen dontcrossthestreams crossmedia paperverse )
  • Tags do work (for me, at least) – 0xDECAFBAD
    Leslie roughly captures a few thoughts I've had and some reasonably opinions. In a nutshell: the social value of tagging is broad, fuzzy, and a second-order effect. As a loose, freeform taxonomy for personal use, they're superb, and delicious captures that excellently. I tag for me; if it's useful for you, that's a nice side effect.
    (tags: socialsoftware delicious ia folksonomy tags tagging taxonomy )
  • Leapfroglog – Cities, systems, literacy, games
    A nice post to end the year from Kars – it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
    (tags: games play design space ubicomp cities karsalfrink systems everyware place systemsliteracy readwrite )
  • Katz Got Your Tongue? » Rails and Merb Merge
    "Today is a fairly momentous day in the history of Ruby web frameworks. You will probably find the news I’m about to share with you fairly shocking, but I will attempt to explain the situation." Yehuda Katz weighs in with a great, informative post.
    (tags: programming development ruby rails rubyonrails web software merb )
  • Riding Rails: Merb gets merged into Rails 3!
    "Merb and Rails already share so much in terms of design and sensibility that joining forces seemed like the obvious way to go. All we needed was to sit down for a chat and hash it out, so we did just that." No, really. Not an April Fool. It sounds like the architecture changes that are going to be made are going to be a big win for Rails 3. Looking forward to it.
    (tags: programming development ruby rails web frameworks merb )
  • AlternateIdea: Textmate Vibrant Ink Theme and Prototype Bundle
    Not concerned with the Javascript bundle, but the Vibrant Ink syntax-highlighting link is lovely.
    (tags: programming development theme textmate syntaxhighlighting )
  • Left 4k Dead
    "Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
    (tags: games programming java left4dead small challenge )
  • Gamasutra – Persuasive Games: Windows and Mirror's Edge
    "Mirror's Edge is not a perfect game, perhaps, but it is something more important: it is an interesting game. It can be played and experienced on its own terms, for its own sake, if players would only allow themselves to take a single videogame specimen at face value rather than as yet another data point on the endless trudge toward realistic perfection." Ian Bogost taking a considered approach to Mirror's Edge.
    (tags: games play gamasutra innovation experience mirrorsedge ianbogost seeing looking )
  • Dubious Quality: Fire
    "'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' … It's because computers are fire… If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process–documentation, as it were–but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
    (tags: technology analogy progress computers billharris fire )
  • Headspace
    This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
    (tags: 3D iphone software management productivity mindmapping spatial )
  • The Offworld 20: 2008's Best Indie and Overlooked – Offworld
    The Offworld 20 "…isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way." Smashing. I love Offworld already, and this is a lovely list.
    (tags: games writing blogs offworld )
  • Monopoly Repackaging | Andy Mangold
    "Monopoly, in spite being the classiest of all board games, unfortunately is packaged just as boringly and uncreatively as every other garbage board game on the shelves. So, I decided to repackage it… turning the class up to 11." Very pretty, but I miss the original typeface: the 30s-style sans-serif was very important to the tone.
    (tags: games toys design product monopoly )
  • Versus CluClu Land: It's the Little Things
    "…my feeling is that the barriers to verismilitude in video games aren't technological– lighting effects, texture work, mocapping– but /technical/. They're matters of technique, mastering the extant toolset in order to produce the novelistic details that make for the feeling of authentic transport. Game design doesn't need a better camera, or a holodeck. What it requires is old-fashioned artistry and imaginativeness, an obsessive and nerdish Flaubert who will come along and show us how games work."
    (tags: games storytelling narrative design technique iroquoispliskin )
  • Sci-Fi Hi-Fi: Weblog: (via bradleyallen) If it looks like a leaderboard, and quacks like a leaderboard…
    "…it’s become apparent to me that social software is a medium turns all communication into a self-representation game whose ultimate goal is popularity."
    (tags: play design representation socialsoftware score statistics leaderboard popularity )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • Jökulhlaup – Wikipedia, the free encyclopedia
    Because I've never known how to spell it until now, and it's one of my favourite words.
    (tags: glaciers flooding jokulhlaup )
  • Rolando
    Very beautiful, and, so far, very sensible implementation of touch interactions. Looking forward to playing much more of this over the holidays.
    (tags: games rolando iphone touchscreen )
  • Lookspring » Snapping point
    "Tears shouldn’t be our goal. Stories don’t need to be our tools. The majority of art forms don’t rely on narrative for their emotional impact. Stop and think about that for a second. The games industry tends to draw on such an amazingly limited roster of inspirations that it’s easy to forget it. But our obsession with linear, story-based – word-based, even – non-participatory art at the expense of all the other forms makes life so much harder for games, and it makes me crazy."
    (tags: games art narrative story emotion )
  • Periodic Table of Awesoments
    "Modern day awesominers know there are actually 118 fundamental "awesoments" that compose all good things. The Periodic table of Awesoments can be a very useful tool. It's designed to show the relationships between awesoments, and often one can even predict how awesoments interact simply by their positions on the table."
    (tags: humour visualization awesome dorky periodictable )
  • Improve your jQuery – 25 excellent tips
    Very good – some good stuff around how the library works, but also lots of basics around how to optimise Javascript.
    (tags: javascript programming development tips jquery advice )
  • Left 4 Dead Review | My Chemical Romance
    Gerard Way reviews Left 4 Dead on My Chemical Romance's (totally excellent) blog.
    (tags: games awesome review left4dead mcr mychemicalromance dontcrossthestreams )
  • Haiku | My Chemical Romance
    "Left 4 Dead is out
    Friends kill zombies together
    Is it worth getting?"
    Yes Gerard, it is.
    (tags: games left4dead haiku mcr mychemicalromance )
  • How I Turned Down $300,000 from Microsoft to go Full-Time on GitHub
    "If you want a recipe for restless sleep, I can give you one. Add one part “what will my wife think” with 3,000 parts Benjamin Franklin; stir in a “beer anytime you damn well please” and top with a chance at financial independence."
    (tags: microsoft development business software github )
  • Left 4 Dead Infected & Weapon Statistics | Hellforge | HellForge | Diablo 3
    "A dude by the name of Phoebus has posted a collection of his research on Left 4 Dead's infected and weapon damage statistics over on the official Steam forums. I think that it'll be of great interest for any serious player of the game to delve into this information." There's a question over their accuracy, but there's still a decent amount of detail here, and the details on tail-off of weapon damage is useful to know. Also a relief to have the hellacious friendly-fire damage on Expert confirmed.
    (tags: games reference statistics numbers left4dead )
  • Oldschool parkour…
    Fascinating to watch some of the body shapes – the hunched run, and in particular the the saut du chat – carry through to modern Parkour; that which is practical has always been so. As with all parkour: parts of it are beautiful, parts of it entertaining, and parts of it superhuman.
    (tags: video retro parkour blackandwhite movement 1930s )
  • The Bourne Infrastructure « Magical Nihilism
    "Bourne wraps cities, autobahns, ferries and train terminuses around him as the ultimate body-armour, in ways that Old Etonians could never even dream of." More on this topic from Jones; still think there's something we're not quite hitting yet, but it's all good stuff.
    (tags: motion cities architecture bond mattjones infrastructure jasonbourne espionage )
  • STACK independent magazine subscription and delivery
    Stack lets you subscribe to a selection of independent magazines; you choose how many you want a year, and they send you a selection. A really nice idea, although it'll be interesting to see them broaden their horizons a bit.
    (tags: subscription magagzine print music film independent publishing )
  • DM's Esoteric Programming Languages – Chef
    "Program recipes should not only generate valid output, but be easy to prepare and delicious." Chef is a programming language where the programs are also valid (if strange) recipes. The syntax description is proper crazy; gives Homespring a run for its money, easily, in the realm of metaphorical programming languages that embrace their metaphor.
    (tags: software programming recipe chef language bonkers )
  • DM's Esoteric Programming Languages – Chef – Hello World
    "This recipe prints the immortal words "Hello world!", in a basically brute force way. It also makes a lot of food for one person."
    (tags: chef recipe programming program bonkers )
  • One More Go: Ikaruka, The Big Enemy Is Approaching – Offworld
    "Ikaruga doesn’t treat you mean because it wants to see you fail. Ikaruga treats you mean because it wants winning to feel wonderful. But the more I became addicted to that mechanic, the more uneasy I started to feel. Volunteering to be beaten and humiliated on the promise of eventual pleasure? Isn’t there a word for that?" I can't get on with Ikaruga – too much of a memory test, too much punishment, not enough pleasure – but I can totally understand these sentiments. Lovely writing.
    (tags: offworld blogs ikaruga treasure shmups experiential reward )
  • “The words should roll out of the mouth” – On the dubbing of “The Wire” in German | The Babbel Blog
    The Wire has started airing on German TV, in a dubbed version; fascinating interview on how to translate it whilst keep the flavour of the original show.
    (tags: wire dubbing translation german tv thewire language slang )
  • Eegra: Updates a thousand times a second!! : Five-word/Haiku Review Database
    How come I have not seen this before?
    (tags: games humour haiku reviews funny )
  • Offworld goes to hell – Offworld
    Preserved at least in the screengrab of this post: today is the 15th anniversary of the release of Doom, and Offworld have reskinned accordingly. Fun.
    (tags: doom offworld blog design )
  • When Linux fails | Tux Deluxe
    "The outcome of this rampant illegal software copying is that Windows is seen as "the first world standard" and any attempt to push a cheaper alternative is strongly resisted. They consider it trying to cheat local people out of getting the same quality of software that is used in the developed world, even though it's a legal way of getting quality software for free." Not what you'd expect, but totally understandable: as said before, there is a middle class everywhere, and it has the same aspirations everywhere.
    (tags: windows opensource linux africa aspiration middleclass software )
  • Steven Spielberg interview – Quarter To Three Forums
    …and here's a tiny bit that got cut from the final interviewer, from Tom Chick's own site. Spielberg talks in more detail about balancing storytelling and gameplay, and expands a bit on the cutscene problem.
    (tags: tomchick stevenspielberg interview games play narrative cutscenes storytelling )
  • Steven Spielberg – Celebrity Byte – Yahoo! Games
    Tom Chick interviews Spielberg on games for Yahoo!. Spielberg is consumate and smart, as you'd expect, but also well-grounded; he really does _play games_. "Yes, I've played Half-Life, of course" – the "of course" is the important bit.
    (tags: games stevenspielberg interview storytelling narrative play boomblox )
  • Littlebigplanet: Sackboy Pattern In UK's Leading Knitting Magazine
    “Sackboy will be tremendously popular and this is the perfect time of year to knit the little chap. Knitting and customizing him means that he will be utterly unique and a very cool accessory. We’re very lucky to have him in the magazine and we hope that he’ll help to increase the already sizable crossover between the great communities of gamers and knitters, online or not.” Frankly smashing. I wonder if Mum's looking for a Christmas knitting project?
    (tags: knitting crafting games littlebigplanet sackboy )
  • Play This Thing! | MSG
    "In short, [MSG] defies many of the characteristics we normally ascribe to a tabletop RPG — in the context of a very cynical, and very cool, cyberpunky future where even the minimal constraints on corporate action that currently apply are removed, and any residual ethical norms for businessmen are considered the domain of chumps. Excellent, in a word." Ordered, based upon Greg's writeup and also the fantastic downloadable version of the ruleset. Now, to find some players.
    (tags: corporate rpg games play roleplaying business satire )
  • MTV Multiplayer » What I Learned About Gamers By Watching My Girlfriend Play ‘Left 4 Dead’
    "It’s easy to roll your eyes at the people who look at an Xbox 360 controller or Dual Shock and say it’s too complicated. “Left 4 Dead” proves there are hardcore experiences — not just Wii and DS games — that can draw them in…but the controller remains a challenge that won’t be easily overcome." I'd never roll my eyes; modern pads are very complicated, and twin-stick move/shoot is one of the hardest skills to acquire. Still, a nice piece of commentary on what learning to use a controller looks like, and a healthy reminder.
    (tags: games input interface controllers difficulty left4dead learning fps )
  • Dubious Quality: Fallout 3
    "So when I play Fallout 3, and I think this is probably true for most people who are over forty, some part of me is always wondering if this is what it really would have been like. Not in terms of enemies, but in the way that humans banded together into small groups to create enough order to survive." Bill Harris on a perspective on Fallout 3 that I'll never have.
    (tags: fallout3 games billharris coldwar apocalypse postapocalyptic survival )
  • xiao(シャオ)|タカラトミー
    Click "CM Gallery". Watch. In order to illustrate the xiao's ability to not only take but also print photographs, Takara Tomy really pushed their anthropomorphic metaphor to the limits.
    (tags: camera print electronics technology japan anthropomorphic maximumstrain )
  • Review: Consequence-Free Prince of Persia Reduces Frustration, Loses the Fun | Game | Life from Wired.com
    "Yes, it's true that at no time while playing Prince of Persia did I feel any of the frustration that I felt on a regular basis in Mirror's Edge. But neither did I ever feel the joy of doing something right, of stringing together a perfect series of vaults and wall-runs and feeling like it was based on my own skill. Can one exist without the other? Is it impossible to create joy without difficulty? I don't know. But Prince of Persia lost something significant." I'm a bit worried about the new Prince, especially having read this; the challenge/reward balance is hugely important to it as a series, especially since the marvellous Sands of Time. Also, more worryingly: are developers shying away from letting players fail any more?
    (tags: princeofpersia review games gameplay mechanics challenge failure reward )
  • 'Facebook Army' wreck £1m home | Metro.co.uk
    "The Facebook Republican Army, based on Brighton's tough Whitehawk estate, looks for parties on Facebook. The gang boasts it travels nationwide – and has even bought its own coach." Oh boy.
    (tags: facebook socialnetworking crazy parties fail )
  • paulhammond.org: Minimuni
    "As the about page says, if you live exactly 6 minutes from Sunset Tunnel East Portal, 8 minutes from Duboce and Church, and 10 minutes from Church Station you may find it useful too." Bespoke tools for yourself that might happen to be useful to others. I like this a lot.
    (tags: travel muni sf web application timetable personal situated software )
  • Pirates of the Amazon Firefox Add-on –
    "The Firefox add-on "Pirates of the Amazon" inserts a "download 4 free" button on Amazon, which links to corresponding Piratebay BitTorrents. The add-on lowers the technical barrier to enable anyone to choose between "add to shopping cart" or "download 4 free". Are you a pirate?" Almost certainly not the first example; perhaps one of the best realised.
    (tags: piracy online greasemonkey plugin torrent free subversion )
  • Dubious Quality: Rocket Man
    "That's how I got here. How long will it be before someone builds a raft and sets sail in space? Bill Gates has over fifty billion dollars. What if Richard Garriott had fifty billion dollars? If he wanted to, would that be enough money to build a rocket to get him into space, and a self-sustaining environment in which he could live? Would he want to sail away and never come back? … No matter what happened in our future, [whoever built that raft] would forever be the first. A thousand years from now, people would remember his name." Bill Harris is awesome.
    (tags: space travel kontiki exploration lonliness )
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