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  • i made this. you play this. we are enemies.
    Um. An "artwork/game/digital poem/world of scribbles" from Jason Nelson. Stop trying to "get it".
    (tags: satire google yahoo web flash games art poem experimental )
  • The Book Design Review
    "My Favorite Book Covers of 2008" Some I'd seen before; some I'd not. Some very beautiful things here.
    (tags: illustration books jackets covers design graphicdesign )
  • Games are Software « Save the Robot – Chris Dahlen
    "I come from a software background, as well as an artsy-fartsy one. I want to see games as art, but they’re also supposed to work as logically-constructed bodies of code. And in a lot of cases, reviewers need to see them as software rather than as art. Here’s why…" I think Steve has some good points here, but I'm not totally swung yet; after all, games might _be_ software, but do we _experience_ them as software? I'm not sure that we do, and that's why we respond to them in the manner we do.
    (tags: games software criticism review development stevegaynor )
  • The Grid System
    "The ultimate resource in grid systems."
    (tags: resource grid design layout web reference )
  • scans_daily: Watchmen: The condensed version
    Pretty much spot on. Especially when it comes to GRIMDARK PIRATE COMICS.
    (tags: watchmen webcomics parody pastiche funny )
  • The Brainy Gamer: Dissonance
    "Does the road to ludonarrative unity really lead us where we want to go? Is the destination reachable? Is it possible to embrace a design aesthetic that takes us in another direction that could be just as fruitful, if not more so? Okay that was three questions, but it's my blog so I get to ask as many as I want. Now if I could only answer them." This is going to be interesting when I come to write about Far Cry 2.
    (tags: games narrative story michaelabbott dissonance design mechanics systems )
  • Bubble Calendar, a poster-sized calendar with a bubble to pop every day.
    "a poster-sized calendar with a bubble to pop every day". Yes please!
    (tags: calendar bubblewrap design amazing )
  • Obituary: Douglas Keen | Books | The Guardian
    "As editorial director of Ladybird Books, Douglas Keen, who has died aged 95, was responsible for the first experience of reading of millions of children." Myself included; I learned to read with Peter, Jane, and my Mum, sitting on my bedroom floor each morning.
    (tags: books reading education children ladybird douglaskeen obituary )
  • TextMate productivity tips | 456 Berea Street
    Amazingly, a few in here I didn't know – "move selection" and "delete only whitespace" for starters.
    (tags: texmate texteditor tips software )
  • Ian Bogost – Persuasive Games
    "I call this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. Covering both commercial and non-commercial games from the earliest arcade games through contemporaty titles, I look at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. The book reflects both theoretical and game-design goals." Add to cart.
    (tags: ianbogost games play book rhetoric proceduralrhetoric influence argument )
  • Down the Rabbit Hole of the Pentagon Graphics Machine. | WallStats.com The Art of Information
    "I won’t rant about how our tax dollars pay for these images and how we deserve better. But what I do find alarming is that these documents are used to brief major decision makers. These decision makers may know a thing or two about policy and politics, but if decoding and understanding the armed forces budget is the goal of these documents, then there is a huge failure here." Datafail and slidecrime, all under one roof.
    (tags: military infographics visualisation data information charts )
  • Charlotte Higgins says one of the most interesting aspects of Barack Obama's speeches is the enormous debt they owe to the oratory of the Romans | World news | The Guardian
    "The true orator is one whose practice of citizenship embodies a civic ideal – whose rhetoric, far from empty, is the deliberate, rational, careful organiser of ideas and argument that propels the state forward safely and wisely. This is clearly what Obama, too, is aiming to embody: his project is to unite rhetoric, thought and action in a new politics that eschews narrow bipartisanship. Can Obama's words translate into deeds?" Nice article on rhetoric and oratory. Cicero really is quite the writer, you know; ages since I've read him, but this brings it all back.
    (tags: speech oratory rhetorics politics barackobama )
  • gewgaw » Mirror’s Edge
    "When the mechanics are broken there – no matter what great ingredients or designs you had – the dish disappoints. Execution is very much part of the analysis there – as is service, mis-en-scene. Food is never evluated (in the Guide Micheline sense) out of context… but the mechanics are fundamental to everything else." Robin Hunicke on another parallel to games criticism; I think she might be onto something, and it's another good contribution to the mound of Mirrors' Edge coverage.
    (tags: games criticism mirrorsedge robinhunicke food )
  • GameSetWatch – Exploring Online Worlds: The Oddness Of Trukz
    "Though few gamers might be interested in long haul trucking, there is nothing wrong with concentrating on a small group of gamers and offering them the best experience they can get within their limited requirements. In fact, the more MMO developers who realize this—that a small group of loyal players is better than a huge group of disinterested players—the better, honestly." Very true – a nice conclusion to Matthew Kumar's round-up of a somewhat niche – but interesting sounding – browser MMO.
    (tags: games mmo trukz online multiplayer web browser )
  • Whose day? | A Better Course
    "The moisturiser, far from the trusted friend and counsellor of the first reading, is The Picture of Dorian Gray." Alex tries to read that Nivea ad that's all over stations right now. It is confusing.
    (tags: advertising product brand )
  • YouTube – Hatfield Hotdog Launcher Documentary
    "We think it's one of the greatest inventions of the twentieth century." Awesome. This is why kids go into engineering.
    (tags: hatfield hotdogs ballistics documentary mechanics artillery )
  • Databases, Lists, Maps, Rankings – Index – Data Desk – Los Angeles Times
    "Maps, databases and other resources that help you dig deeper." A shame the raw data isn't available, but great they're collating this stuff and seeing it as another channel of news they provide.
    (tags: data visualisation resource latimes newspaper journalism stats )
  • gandreas:products:Rogue
    "A favorite on college Unix systems in the early to mid-1980s, Rogue popularized the dungeon crawling computer game dating back from 1980 (and spawned entire class of derivatives known collectively as "roguelikes"). gandreas software now presents the classic for the iPhone/iPod Touch." Oh god, Rogue for the iPhone. Unusual gestural interface, but it's a perfect port, and brings back memories of being 7 all over again. Needless to say, I installed it immediately.
    (tags: rogue roguelike games ascii iphone )
  • Chris Heathcote: anti-mega: blown
    "I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
    (tags: glassblowing chrisheathcote teaching course art learning glass )
  • GameSetWatch – Braid's Blow: 'How To Make Games That Touch People'
    "Perhaps the problem is that we so deeply rely on reference points like film, which require stories progressing over time, when we could be referring to things like sculpture or painting, which require no timescale and people find just as moving." Some good thoughts from Jonathan Blow; I think his point about games' unique ability to challenge is an important one.
    (tags: games art braid jonathanblow migs talk presentation challenge difficulty )
  • Future of Video Game Design – Jason Rohrer's Programming Online Games – Esquire
    "Rohrer is trying to make art in a medium that most people don't even think is capable of art. He can create this space of pure freedom, as artists have done in the past — isolation, introspection, ascetic poverty. But ultimately he has to send these works out into the world, and people have to respond to them. And right now the audience doesn't know what to do with them." Fantastic writing from Esquire; mature, sensible, and at no point apologist.
    (tags: games jasonrohrer design writing esquire art )
  • Keith Stuart: Do game reviewers really understand innovation? | Technology | guardian.co.uk
    "The 'better sequel' mentality is damaging both to the games industry and to the quality of games journalism. It is a deferral of critical responsibility, a patronising pat on the head for the developer who dared to dream and fell short in some mythically vital way. I don't want to be frustrated by dodgy controls either, but then I'm willing to blunder through if I'm going to get an experience I never had before." And this is why I've been sticking with it; I think Keith is on the right lines with this quotation.
    (tags: games innovation criticism writing keithstuart review mirrorsedge )
  • Tabs, Pads, and Boards (and Dots)
    I really like the dot/tab/pad/board delineation, and the fraction/inch/foot/yard scale that accompanies it. A nice way of framing these issues.
    (tags: ubicomp interaction design hci )
  • Avant Game: These Games are Experience Grenades
    "Someday I hope game designers really are seen as trusted personal trainers, and that we have the chance to take people through proven processes that pay off in the long run. More gamesight, a surprising social safety net and support system, a more engaging environment, a higher quality of life." You trust a good designer to deliver good experience, regardless of the pain they put you through.
    (tags: education learning games pain pleasure play design experience )
  • chewing pixels » Second Hand Memories
    "Unknown games are always the best ones… They are always stronger, funnier, cleverer and better-executed than their realities and so that walk home from the store, when the game is tangible in your hands but still imagined in your mind, is oftentimes the most potent moment in the videogame experience." A lovely piece from Simon on what the end of a certain kind of retail experience will really mean.
    (tags: games simonparkin writing retail shops purchasing anticipation )
  • rodcorp: All that is solid melts into lair
    "Steve Rose notes that the recent films have seen Bond visit and destroy as much villain-architecture as ever ("The villains are the creators; Bond is the destroyer. He's basically an enemy of architecture"), and suggests this can be traced back to Fleming's difficulties with Modernist architects." Rod on Bond is always good, and bonus points for the punning title.
    (tags: rodmclaren bond kenadam jamesbond architecture )
  • An ABC of R2 | Help | guardian.co.uk
    "A series looking at different aspects of guardian.co.uk's rebuild and redesign project, which ran from October 2005 to September 2008." Looks like there's going to be some good stuff emerging from this; great to see the Guardian making it so public.
    (tags: architecture software development design guardian publishing online blog )
  • MS Paint Adventures
    Weird; point-and-click adventures, but where each command requires the artist draw a new image. A lot of it seems pre-determined, but there's obviously slow evolution at work. The game is _released_ frame by frame, though, which is interesting.
    (tags: comics games play interactivefiction noninteractive crude )
  • blog.thoughtwax.com » Ambient software
    "So that’s what I would like: software you can live with. Software that feels like music." Contextual software.
    (tags: context ambient eno software art music )
  • YouTube – (Little Big Planet)リトルビッグプラネットでテトリス?
    It's not Tetris, but it's something like it. This game is getting worryingly essential.
    (tags: littlebigplanet games play lbp ugc tetris )
  • I would buy an Apple netbook (Scripting News)
    "Imagine if Apple had decided to make a MacBook that was priced like an iPod. That's what Asus is doing."
    (tags: apple asus eeepc netbook manufacturing massproduction )
  • http://prawn.majesticseacreature.com/
    "If you've ever needed to produce PDF documents before, in Ruby or another language, you probably know how much it can suck. Prawn takes the pain out of generating beautiful printable documents, while still remaining fast, tiny and nimble. It is also named after a majestic sea creature, and that has to count for something."
    (tags: ruby pdf pdfgeneration document programming development library )
  • Politics: Barack Obama Campaigns on Burnout Paradise
    "EA has confirmed that the advert was paid for by Obama."
    (tags: politics burnout advertising games america barackobama )
  • Rands In Repose: The Culture Chart
    "I wasn’t concerned when Netscape started losing market share to Microsoft. I didn’t sweat it when the stock price stalled. The reason I started thinking about my next gig was, months before either of these two events occurred, one of the lunchtime bridge team left. The game stopped. The small group of four no longer spent a long lunch quietly, unknowingly defining the culture of the company and everyone who was watching noticed."
    (tags: work rands culture software business strategy quality )
  • Spellcaster
    "The 2 opponents perform magical gestures with their hands to create their supernatural weapons – spells. Some are so potent as to be able to blind a man, call forth terrifying creatures, or even kill the unfortunate victim instantly. Consequently each wizard must rely on his own cunning to be able to time enough defensive spells to avoid the brunt of his adversary's attack, yet force in sufficient offensive spells of his own to crack the magical armour of his opponent, and kill the wizard outright. The game is an attempt to capture the spirit of such a battle in as simple yet exciting way as possible." The "waving hands" game by Richard Bartle.
    (tags: games richardbartle gestures spellcaster )
  • Godfather of Ambient Creates iPhone App | The Apple Blog
    "Developed by Peter Chilvers, in collaboration with Eno, the app is described as, “Part instrument, part composition and part artwork…” The idea is that anybody can play with Bloom and coax gentle melodies and ambient soundscapes out of their iPhone."
    (tags: software music iphone ambient eno brianeno )
  • TBM | Hochbahn U4
    What a wonderful piece of a UI; two projections of a tunnel-boring machine, synchronized with one another, to help you visualise it in 3D. Lovely – not what you'd expect from a fairly niche company's site at all.
    (tags: interaction projection illustration machine design diagram interface )
  • Geo Spidering » Blog » tomtaylor.co.uk
    "The technology will probably improve, but in lieu of the promised emergent web AI, we need to build more small tools, more games to bootstrap datasets, and more simple ways of encouraging people to play their part in the semantic web without ever having to explain what it is." tt++.
    (tags: geo location scraping semantics tools small little data parsing tomtaylor )
  • InfoQ: Archaeopteryx: A Ruby MIDI Generator
    Fantastic presentation from Giles Bowkett, which is about generative music, art, shipping, Ruby, and building things for yourself.
    (tags: programming ruby presentation software rubyfringe music generative art )
  • WIRED 1.01: The Age of Paine
    "Paine does have a descendent, a place where his values prosper and are validated millions of times a day: the Internet. There, his ideas about communications, media ethics, the universal connections between people, the free flow of honest opinion are all relevant again, visible every time one modem shakes hands with another." Fantastic article
    (tags: wired tompaine wireduk journalism internet media publishing freedom )
  • Kicker Studio
    "At its core, what should this product be best at? When users think of this product, what is the central feature(s) that should spring to mind? Everything else is distraction, clutter, cruft."
    (tags: kicker dansaffer design product interaction features )
  • Versus CluClu Land: On Visibility
    "I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
    (tags: games writing art expressionism author mechanics rules )
  • StillAliveDS map sharing website !
    Portal-inspired homebrew game for the DS. Looks rather sweet, although not keen on collect-em-up mechanics.
    (tags: games portal ds homebrew nintendo nintendods )
  • Vintage Poison Labels – Spookshows.com
    That they are. Got to love the type on these.
    (tags: typography poison printing labels pharmacy illustration )
  • Cosmovox – a Musical Instrument for the iPhone and iPod touch
    "Cosmovox is a unique and innovative musical instrument for the iPhone and iPod touch." Nearly a theremin. Nearly.
    (tags: software iphone music instrument accelerometer spatial )
  • thedigitalist.net » lifting the veil – will you take a peek?
    "Tim, or perhaps T.J. (we were at the pudding stage), began talking about the experience of editing Cliffhanger (the edition we were going to print), and about some of the material that had to be changed or cast away – characters’ names, a lesbian sex scene, the ending itself – and we wondered whether, in a born-digital text, these sloughed-off palimpsests acquired an existence of their own, beyond the shadows of an HFS hard drive; in a library run by Veet Voojagig, perhaps." Picador publish both the final version of the book in print – and the urtext as a separate digital product. Fun.
    (tags: publishing writing picador panmacmillan ebook digital )
  • The Singles Club (preview) – Phonogram
    "The time comes again. Here’s the first five pages from the first issues of PHONOGRAM: THE SINGLES CLUB. Not only that, but we include seven sample B-side pages, plus a little introduction about what they’re all about, like." Looking jolly good, and am rather excited by the B-sides.
    (tags: phonogram comics music comic )
  • Dexter Gets His Own Newsstand
    Wonderful pastiches of popular US newstand titles to promote the new season of Dexter. The New Yorker pastiche is particularly superb.
    (tags: design print publishing magazine cover parody pastiche dexter )
  • Cocoa Is My Girlfriend » Cocoa Touch Tutorial: iPhone Application Example
    Now the NDA is gone, this looks like a good starting point. Honest.
    (tags: tutorial programming cocoa objectivec iphone )
  • MEX – the strategy forum for mobile user experience – Is it time Blyk was re-classified?
    "Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
    (tags: mobile advertising media content network blyk )
  • Blog ~ huddle ~ The world's workspace!
    "Ladies and gentleman, Hello World 2.0 uses no fewer than 7 messages queues, three command line applications (which can be executed on physically separate machines), and two Inversion of Control frameworks (but I’m fixing that tomorrow)." Huddle look at moving towards message queues.
    (tags: huddle engineering architecture queues messagequeuing )
  • Surfin’ Safari – Blog Archive » Web Inspector Redesign
    Web Inspector gets an overhaul; it's looking pretty nice, now.
    (tags: webkit safari web browser development tools debug )
  • Home – Pencil Project
    "The Pencil Project's unique mission is to build a free and opensource tool for making diagrams and GUI prototyping that everyone can use." Hmn.
    (tags: design prototyping wireframe web interaction wireframing )
  • Media Molecule – we make games. » Blog Archive » LittleBigBang : The Evolution Of LittleBigPlanet
    "Here is a video which gives some insight into how Little Big Planet ( and Media Molecule! ) evolved from next to nothing into what it is today!" MediaMolecule put the LBP repository into codeswarm, and then published the video. Lovely.
    (tags: mediamolecule codeswarm versioncontrol development games software littlebigplanet )
  • Rososo, the peaceful newsreader
    "Rososo shows you which bookmarks have updated, and hides the rest. It is a good alternative to newsreaders, which, like your email inbox, tend to accumulate obligation and guilt." Not sure about only showing sites, rather than content, but I like the idea of peaceful software a lot.
    (tags: web feedreader feeds rss news reader )
  • geoblogomatic
    "The Geoblogomatic is little machine that turns blogs into maps. It's in beta" "If you have a blog about places, or things in places, the Geoblogomatic can make a map of your blog posts." Awesome. Another fun thing from Tom.
    (tags: geo location blogs locative maps )
  • No More Gamers Anymore: An Exhaustive Analysis of 8-bit Mega Man Music
    "This is the funny thing: appreciation of Mega Man music is a microcosm for the kind of snobbery you see in indie-music-loving white people. It's also a microcosm for the popularity of the series as a whole." Definitely exhaustive, and quite sweet. (Also: Michael's blog's tagline is pretty much spot on).
    (tags: games music nes megaman 8bit )
  • Gamasutra – Moving From MMO To Web: What's The Story?
    "People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it… you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
    (tags: web mmo social software design socialsoftware socialnetworking casual play games )
  • YouTube – experiencewii's Channel
    Wonderful.
    (tags: youtube nintendo warioland shakeit wii advertising marketing genius )
  • Near Future Laboratory » Blog Archive » *-computing
    "There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people… Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
    (tags: computing data ubicomp julianbleecker social software socialsoftware design )
  • Cody Fauser – Rails HTTP Status Code to Symbol Mapping
    "Recently I had been wondering what the complete list of HTTP status code symbols was in Rails. Searching through Rails didn't yield any results for a symbol like :unprocessable_entity… Rails defines the symbol to status code mapping dynamically from the status message. The symbol used is an underscored version of the status message with no spaces." Quick list of clear textual shorthand for returning HTTP status.
    (tags: rails rubyonrails http statuscode status reference )
  • Selling an Experience
    "Let’s no longer think in terms of selling them a game. Let’s instead think of selling them an experience." A nice article on the changing shape of game design, particularly when it comes to narrative and participatory hooks.
    (tags: design experience games narrative participation genre )
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