• "ClickToPlugin is a lightweight and highly customizable extension that prevents Safari from launching plug-ins automatically, resulting in faster browsing, reduced fan usage, and increased battery life. It replaces every plug-in object by an unobtrusive placeholder that can be clicked to load the embedded content. Further, it can replace many plug-in-based media players by Safari’s native HTML5 media player." Installed.
  • Cape solves a surprisingly common problem: I have this big bunch of rake tasks; I'd like them to run on the server, which tends to mean writing cap tasks just to run the rake tasks. Cape makes it easy to just mirror them.
  • "Sitting quietly on my kitchen table, it has already changed my radio behaviour: instead of sticking one channel on and leaving it for hours, I surf—but intelligently, discovering things I actually want to hear. Adding pictures to the radio: but just a single, little, useful one." Nice.
  • (tags: via:tmo )
  • "You can now browse your friends’ Liked items to find great articles to read." Instapaper now has social functionality, but it looks like just the right level of sociality for the product. I mainly use Instapaper on my Kindle, now, but will be sure to hit "like" on the stuff I'd recommend from the website. Now: to get Instapaper likes into Stellar?
  • "Built upon that sinking feeling of tuning into Radio 4 and hearing people acting at you, Radio 4b plays you a string of random programmes from Radio 4's factual archive. You might get the last thirty seconds of an episode of the Archers, but that's all. You will not hear middle-class actors tapping a teaspoon and talking about divorce."
  • "More important: the game, Sand-dancer, is a good game. It is not the sort of example that exists to have one of everything in the manual. It is the sort of game that exists to make IF better. Aaron puts it together on your workbench. You can see the parts going in, and I don't mean rules and action constructs now; I mean character, background, voice, theme, and narrative drive. He explains what he's doing, and what each game element is for. He talks about story structure and shape of interactivity. He discusses what you have to do to get the player involved and what you have to do to put the player in control." This sounds great. Add-to-cart.
  • "I want all the young present-tense storytellers (the old ones have won prizes and are incorrigible) to allow themselves to stand back and show me a wider temporal perspective. I want them to feel able to say what happened, what usually happened, what sometimes happened, what had happened before something else happened, what might happen later, what actually did happen later, and so on: to use the full range of English tenses." There's lots in here. I think it might be good; it is definitely interesting, and worth returning to.
  • "In this programme we hear from colleagues, friends and former students as well as the great man himself about the beauty of nature and the importance of science to our understanding of the world." A lovely Archive Hour on Radio 4, on Richard Feynman; only available for a few more days, so grab it whilst you can. Delightful, and nicely structured.
  • "A game with almost no visual component, but one that turns the tilt, shake, touch, and even GPS location of an iPhone into “knobs” on a radio that can be used to “tune in” to conversations taking place elsewhere in the timestream… literally a radio that listens to the future. As players learn how to navigate a landscape they cannot see but only hear, their powers expand to include the capture and release of key audible moments, which they will use to change the future AND unravel a mystery that spans more than a hundred years." This is the high concept pitch, but I'm excited to see how it turns out. Interactive audio drama seems a great fit for the device.
  • "Having produced these visualisations, I now find myself mapping imaginary shapes to the radio enabled objects around me. I see the yellow Oyster readers with plumes of LED fluoro-green fungal blossoms hanging over them – and my Oyster card jumping between them, like a digital bee cross-pollenating with data as I travel the city." More wonderful stuff – both in terms of imagery and writing – from the BERG/Touch collaboration.
  • Now that Net Yaroze has closed its doors, Edge catch up with some former Yaroze developers; they have some interesting things to say on the state of games education in particular.
  • "[Our heroine's] name is Marta Louise Velasquez, and she’s quite possibly the most unpleasant female lead character in the history of gaming. She’s also what makes TD2192 worth remembering." Indeed, I have many. She did not lead a happy life, I'll give Richard that.
  • "Critical thinking is the key to success!" Professor Layton is on Twitter. Officially. This is good.
  • why do it? To borrow from the site's About pages: "First, it will help you find shows that others have not only watched, but are talking about. Hopefully it'll throw up a few hidden gems. People's interest, attention and engagement with shows are more important to Shownar than viewing figures; the audience size of a documentary on BBC FOUR, for instance, will never approach that of EastEnders, but if that documentary sparks a lot of interest and comment – even discussion – we want to highlight it. And second, when you've found a show of interest, we want to assist your onward journey by generating links to related discussions elsewhere on the web. In the same way news stories are improved by linking out to the same story on other news sites, we believe shows are improved by connecting them to the wider discussion and their audience." Dan Taylor explains Shownar from the BBC's perspective
  • "Shownar tracks millions of blogs and Twitter plus other microblogging services, and finds people talking about BBC telly and radio. Then it datamines to see where the conversations are and what shows are surprisingly popular. You can explore the shows at Shownar itself. It’s an experimental prototype we’ve designed and built for the BBC over the last few months. We’ll learn a lot having it in the public eye, and I hope to see it as a key part of discovery and conversation scattered across BBC Online one day." Matt talks about Shownar on Pulse Laser.
  • "Shownar tracks the online buzz around BBC shows. It's an experimental prototype and we want your feedback." What I've been working on in the first three months at Schulze & Webb, and is now live. Exciting!