• "What about Scandinavia? After all, Monocle is forever claiming Copenhagen or Helsinki is the best place in the world to live. Brûlé looks aghast, revealing the conflict between aesthete and businessman. "The Scandis are a bit too socialist." He swings his hand around the office. "Everything in this room is from Scandinavia, but the maternity leave would kill us." So Copenhagen may be the best place to live in Brûlé's world, but it is no place to run a business." Oh, Tyler. Roughly what I expected, sadly.
  • "I've now stopped accumulating stuff. Except books—but books are different. Books are more like a fluid than individual objects. It's not especially inconvenient to own several thousand books, whereas if you owned several thousand random possessions you'd be a local celebrity." Books as a fluid!
  • "…one of the things I learned in attempting to produce 50 interesting variants on the text is that it is very, very hard. Whatever is done to the text, it is virtually impossible to extinguish Dickens’ intention without extinguishing the whole work (as in the case of the copies which read simply “Fancy fancy fancy fancy…” or “Facts facts facts…” for 300-odd pages). The text stands; it is greater than paper." This is brilliant.
  • "I’d love to run, edit, and write for a publication bigger than just me and my blog. I don’t have time, so I won’t, at least not any time soon. But if I were to run a publication, I’d have a few rules:" These are all correct. Also: they apply to everything from a blog upwards, frankly.
  • "EON has a full-time staff of six, headed up by editor Zapatero (known to his grandma as Richie Shoemaker), who told Wired.co.uk that around two-thirds of the content of the magazine is written by EVE players, who are paid in in-game currency for their work. It acquires the reserves of in-game cash to pay its writers by selling ads to in-game organisations, like banks or insurance companies, which pay their ad bills in the game's currency too. The setup means that gamers who play EVE have more ways to make in-game cash than just mining or trading in the game universe. They can also be a journalist, reporting on galactic events." This is completely brilliant/nuts. Also: I love the idea that people want to collect the historiography of the universe.
  • "Next time somebody's trying to sell you on the awesomeness of their new data technique, ask to see a prototype. If they haven't got that far, it's snake oil." Everything in this article is, basically, true. It's a really good run-down of all the issues that emerge in the reality of dealing with data-driven products at any scale."
  • "I want to love books, but if the publisher treats them merely as interchangeable units, where the details don’t matter so long as the bits, the “content”, is conveyed as cheaply as possible, then we may be falling out of love." Phil buys a new volume of Pepys, finds it's now being printed on-demand, and talks a little about the perceived quality of such books. In short: if you're not expecting it, and it's a change to the usual, it makes you feel a bit like the publisher doesn't care about it.
  • "This is all very preliminary, but here is a first pass as a Processing Kinect library." Ooh.
  • Trap streets – yes, of course. But trap rooms; trap architectures? That's iiinteresting.
  • "Bookland is a fictitious country created in the 1980s in order to reserve a Unique Country Code (UCC) prefix for EAN identifiers of published books, regardless of country of origin, so that the EAN space can catalog books by ISBN rather than maintaining a redundant parallel numbering system." Awesome. Via Kim (who else?)
  • "This tutorial assumes no previous knowledge of scripting or programming, but progresses rapidly toward an intermediate/advanced level of instruction . . . all the while sneaking in little nuggets of UNIX® wisdom and lore. It serves as a textbook, a manual for self-study, and a reference and source of knowledge on shell scripting techniques. The exercises and heavily-commented examples invite active reader participation, under the premise that the only way to really learn scripting is to write scripts." Really good stuff, which Nick pointed me at this morning when I revealed I couldn't write bash scripts.
  • ""The Iraq War: A Historiography of Wikipedia Changelogs" is a twelve-volume set of all changes to the Wikipedia article on the Iraq War." James is brilliant, but I knew that already. This is quite a thing.
  • "You never see anyone using a slide rule in a film. Matinee idol scientists always work out algorithms unaided in their brilliant minds, or scrawl them manically in chalk on giant blackboards. By the same token that unfairly condemns people with colour-coded ring binders as the owners of overly tidy minds, slide rules are supposed to belong only to the pedantic foot soldiers of science, the plodders who have to show us their workings out. But slide rules are lovely things: pleasingly solid, elegantly mysterious in their markings, the perfect marriage of form and function." Joe Moran on slide rules and scientists.