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  • pup 15
    Pup ponders the heat-death of the universe. Beautiful, and a lovely use of space, too.
    (tags: art space comics astronomy webcomic )
  • Crew Resource Management – Wikipedia, the free encyclopedia
    "CRM training encompasses a wide range of knowledge, skills and attitudes including communications, situational awareness, problem solving, decision making, and teamwork; together with all the attendant sub-disciplines which each of these areas entails. CRM can be defined as a management system which makes optimum use of all available resources – equipment, procedures and people – to promote safety and enhance the efficiency of flight operations."
    (tags: management communication safety crm )
  • The little page of TRANSPORT CHAOS
    Scrapes lots of things, produces a useful page which actually manages to stay up. Also, it spells TRANSPORT CHAOS the only way it should be spelt: in capitals.
    (tags: information uk funny scraping travel useful transportchaos transport )
  • 1854 – the blog of the British Journal of Photography
    Named for the year the BJP was founded; nicely written, and not just a fast-moving press release stream.
    (tags: blog uk photography bjp )
  • ABA | wonderfl build flash online
    All Kenta Cho's code on wonderfl.
    (tags: programming flash games web kentacho code )
  • forked from: forked from: forked from: AAShip | wonderfl build flash online
    Kenta Cho's making stuff on wondfl, in ActionScript. This example is ASCII-based bulletty goodness.
    (tags: flash shmup game kentacho via:offworld )
  • Versus CluClu Land: The Game Made Me Do It
    "So perverse as it might sound, I'm going to plead for less choice in video games. It's a paradox: by limiting the player's discretion, you can expand the narrative possibilities of the medium. Coercion can create a kind of emotional heft that you can't achieve within the confines of the empowerment-myth." All true, and FC2 is a fantastic example of this. But: this is just one way of making games. More of this, yes, but don't forget all the other approaches.
    (tags: games farcry2 choice freedom iroquoispliskin coercion )
  • wonderfl build flash online
    "write Actionscript3 code in a textarea, and your code will be compiled server side. Your compiled Flash will be reloaded automatically in the right side of the page, so write code and see it real-time." And you can fork other people's code. It's like github and Heroku all at once, but for Flash.
    (tags: programming flash online actionscript )
  • swissmiss: Thelonius Monk’s advice to saxophonist Steve Lacy (1960)
    Fantastic, all of it.
    (tags: music advice notes jazz theloniusmonk )
  • Routes Game – games
    Sneeze is the latest minigame inside Routes to be released. It's a bit like Boomshine and Every Extend, except using the common cold as your weapon. Children are easy vectors, the elderly are slow but you get more points for infecting them. Lots of fun, and great splatter effects.
    (tags: flash games routesgame routes oneshot disease effectiveness )
  • Cake Wrecks: when professional cakes go horribly, hilariously wrong – Telegraph
    "This story clearly illustrates the problem with ordering over the phone." Oh dear.
    (tags: humour fail cake literal )
  • Rhetorical Pedagogy: progymnasmata
    "A set of rudimentary exercises intended to prepare students of rhetoric for the creation and performance of complete practice orations (gymnasmata or declamations). A crucial component of classical and renaissance rhetorical pedagogy. Many progymnasmata exercises correlate directly with the parts of a classical oration."
    (tags: reference rhetoric oratory progymnasmata greek )
  • See the data underlying our tax database | Business | guardian.co.uk
    "Our team of investigative journalists has compiled a database from four years' worth of company accounts to show how much the FTSE 100 companies make in pre-tax profits, and how much they pay in tax. We have published this data as a user-friendly interactive guide at guardian.co.uk/taxgap/data." But, as well as the user-friendly guide, there's also all the data. Bravo.
    (tags: information guardian data journalism tax datajournalism )
  • Trembling Hand: Left4Dead and Thermodynamics
    "Unlike other games, L4D brings this entropy to the surface — there's a palpable feeling of dread throughout, as if the world is relentlessly and mercilessly trying to turn you into a red mist as fast as possible." Not convinced entirely, but this is a really important point: the best games expose their mechanics in plain sight. The systemic nature of the game – the entropic tension between survivor and zombie – is clearly critical to it, and there's no point where that's not made clear.
    (tags: games left4dead analysis mechanics entropy thermodynamics )
  • FreeAgent – Online accounting for freelancers and small businesses – FreeAgent Central
    "FreeAgent is an easy online accounting tool, perfectly suited for freelancers and small businesses." Lots of good support for UK-based business, especially when it comes to tax calculation.
    (tags: finance application business money webapp invoicing freelance vat )
  • has_many :bugs, :through => :rails: Rails templates
    "Templates are simple ruby files containing DSL for adding plugins/gems/initializers etc. to your freshly created Rails project." That looks very handy.
    (tags: programming ruby generation rails templates )
  • Keywords from Photoshop Lightroom 1.x not included on export from Photoshop Lightroom 2
    I've had this bug for ages. Basically: when you upgrade to Lightroom 2, keywords from Lightroom 1 aren't exported by default, making exporting to Flickr irritating, because you end up having to rekey some (but not all) keywords. This magic Lua script fixes everything.
    (tags: photography script lightroom lua keywords catalog )
  • Condition 1 weather in Antarctica is nasty! – Gadling | travel blog | news, stories, deals, and tips. Go there.
    "During Condition 1 weather, winds gust at speeds of anywhere from 50 to 60 MPH and the wind chill hits anywhere between 75° F to 100° F below zero. Ouch. Not surprisingly, personnel are prohibited from leaving their buildings during these storms." Which gives them ample time to make videos like this.
    (tags: wind weather snow antarctica extreme )
  • gamemakers @ ngmoco:) – Usability and Game Design
    "Most usability experts will agree, Dr. Donald Norman’s book “The Design of Everyday Things” is required reading for any aspiring user experience or product designer. But it’s also an excellent resource for game creators – even if it’s less commonly found on studio bookshelves." NGMoco's blog, on POET, and what it means for game designers. Not rocket science, but really well explained to a non-specialist audience.
    (tags: design interaction games product affordance donnorman poet )
  • LÖVE – Free 2D Game Engine
    "LÖVE is an unquestionably awesome 2D game engine, which allows rapid game development and prototyping in Lua." And it all looks rather pretty, too. Must investigate further!
    (tags: programming games development opensource opengl engine lua sdl )
  • apophenia: Taken Out of Context — my PhD dissertation
    danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
    (tags: teens socialsoftware paper research socialnetworking publics dissertation danahboyd youth )
  • http://www.gamasutra.com/view/feature/1543/persuasive_games_how_i_stopped_.php?print=1
    "I still have nothing but respect for my more traditional industry colleagues, but I’ve stopped worrying about impressing the games industry and its pundits. Or at least, I’ve stopped worrying about impressing them first. Instead, I’ve started focusing more on the people who might be interested in different kinds of game experiences. People who fly for business more than three times a month, or people who read all of the Sunday newspaper, or people who have kids with food allergies, for example. I am sure these people read magazines and watch television and listen to the radio. But it would be short-sighted to label them ziners or tubers or airwavers. They are just people, with interests, who sometimes consume different kinds of media." Bogost is right, and I'm concerned I'm always going to be ashamed I chose to use that word.
    (tags: games culture casual ianbogost pervasive gamer langauge )
  • How the Computer gets the answer
    "It is a commonplace that if it weren’t for computers we couldn’t fly to the moon, or even keep an accurate record of the national debt. On the question of how it does what it does, however, the computer has always remained essentially mysterious—unfathomable to all but a small handful of initiates. An officer of one major computer concern guessed recently that not more than 2% of his employees really know how it works." 2% seems awfully high these days. Detailed, technical article from Life in 1967.
    (tags: technology engineering journalism life computing magazine computer logic )
  • A LEGO Orange : Man Bytes Blog
    "This is not intended to be a fun game. It has all the trappings of a LEGO game. It has the forgiving game mechanics. The ease of control. But it uses these elements to create a cognitive dissonance between the ease of the actions and the terrible nature of their real world counterparts." Corvus hypothesises what A Lego Clockwork Orange might look like. Thoughtful stuff.
    (tags: games literature lego anthonyburgess clockworkorange roundtable whatif )
  • white on white – By Lorenzo Wang
    "So why not embrace it? That's why You Have To Burn The Rope is fantastic… for games to become art there must be an awareness and a conversation with its own history. Film, music, and literary critic call this allusion, but for the creators, this isn't just a word, it's a dialogue. Which means it should invite participants. For me, I'm far more intrigued by stop-motion artist Patrick Boivin's attempt at turning a linked sequence of videos into Youtube Street Fighter." I'm not sure I agree with Wang on YHTBTR, specifically, but this paragraph is reasonably sensible.
    (tags: games criticism culture historiography dialogue )
  • Докторрр ин дер ролле Fima_Psuchopadt (с) – 65 лет назад была снята блокада Ленинграда
    65 years since the end of the siege of Leningrad, this LJ post shows photographs from the late 1940s merged with images of the location in the present. All are striking; some are very sad. Great contextualisation, though.
    (tags: photography russia history location photoshop war leningrad merged )
  • Chris Heathcote: anti-mega: pirates and scalpels
    "Yesterday was the inaugural papercamp in London, alongside its big sister bookcamp. I presented a half bookish half paperish presentation about travel guides. What I forgot to mention or make explicit: how there are totally different stages and needs for guide books – especially pre-booking, pre-travel, during travel, during holiday. So here is, from memory, what I talked about, with a few additions:" This was jolly good, an a neat branching point between the Paper and the Books.
    (tags: space books guides hacking travel chrisheathcote geo papercamp cutup )
  • planet rome.ro: doom history 1994
    Lots of corrections. addenda, and general props from John Romero (who has a sweet personal domain) about the Game Developer article from 1994 linked to recently. Some interesting stuff, including commentary on the NeXTStep screengrab, some of the internal toolchain, and a few clarifications about the id/Apogee/Softdisk relationship.
    (tags: games development doom id johnromero addenda clarification )
  • The Impossible Project
    "We aim to re-start production of analog INTEGRAL FILM for vintage Polaroid cameras in 2010. We have acquired Polaroid's old equipment, factory and seek your support." They're serious. Wow.
    (tags: photography film manufacturing project polaroid )
  • tomtaylor's viapost at master – GitHub
    "A Ruby library that wraps the Viapost SOAP API, providing an easy way of sending post (you know, real letter box post) from your applications."
    (tags: ruby gem library tomtaylor mail post viapost )
  • Whiskey Media Developer Site
    "Whiskey Media provides fully structured data APIs for the following: Giant Bomb (games) Comic Vine (comics) Anime Vice (anime/manga)". This is a really good page for both explaining what you can and can't do, and explaining what the damn thing is. Wonder how good the data is?
    (tags: games ugc development api comics content manga )
  • Giant Bomb API Now Available –
    "Have you ever wanted to sink your hooks into a gaming database full of release dates, artwork, games, platforms, and other sorts of related data? I'm going to guess that, for the bulk of you, the answer's probably no. But if you're out there wondering what to do next with your developer-savvy smarts, you've got another big source to pull data from. The Giant Bomb API is now available for non-commercial use." Giant Bomb really are doing some pretty interesting stuff, alongside their more traditional content.
    (tags: games api resource database giantbomb )
  • Dangerous High School Girls In Award Ceremonies | Rock, Paper, Shotgun
    "Customers seem to respond better to the Sims than all the adventure games ever made combined together. Then there are Bejeweled and Peggle and other game games. Who needs a stink’n story? I prefer making interactive stories." The writer of "Dangerous High School Girls in Trouble", interviewed on RPS, drops an interesting one.
    (tags: games writing rockpapershotgun dhgit )
  • Noisy Decent Graphics: All the ephemera that's fit to print *
    "The baseline grid. Oh yes, the baseline grid. Let's be honest this is the sort of thing you know you need to know about. And you do know about, you know, sort of. But. Do you really know about it? Of course you do if you work on a magazine or a newspaper, but when was the last time you used one? I almost re-taught myself how to use a baseline grid. I certainly re-read all about it and it pretty much saved my life." Ben, on the details of The Paper. Good stuff in here.
    (tags: design publishing printing layout interprint )
  • 12 resources for getting a jump on HTML 5 ~ Authentic Boredom
    "This is by no means an exhaustive list, just a start. In each of these you’ll find other resources to help you dig deeper." Which, right now, is what I need. For a former front-end-dev, I'm a bit behind the curve.
    (tags: tips development web markup resources html5 dev )
  • philosecurity » Blog Archive » Interview with an Adware Author
    "So we’ve progressed now from having just a Registry key entry, to having an executable, to having a randomly-named executable, to having an executable which is shuffled around a little bit on each machine, to one that’s encrypted– really more just obfuscated– to an executable that doesn’t even run as an executable. It runs merely as a series of threads." Fascinating interview with a smart guy, who at one point in his life, did some bad (if not entirely unethical) work.
    (tags: programming interview security windows adware scheme exploits )
  • The “Guitar Hero” Answers Your Questions – Freakonomics Blog – NYTimes.com
    "I do think that during the coming years we will continue to try to bridge the gap between simulated musicianship and real musicianship. That said, the path there is not obvious: As the interactivity moves closer to real instrumental performance, the complexity/difficulty explodes rapidly. The challenge is to move along this axis in sufficiently tiny increments, so that the experience remains accessible and compelling for many millions of people. It’s a hard, hard problem. But that’s part of what makes it fun to work on." There is loads in this interview that is awesome; it was hard to choose a quotation. Rigopulos is super-smart.
    (tags: design interaction games interview rockband guitarhero product alexrigopulos )
  • Diego Goldberg :: The Arrow of Time
    "On June 17th, every year, the family goes through a private ritual: we photograph ourselves to stop, for a fleeting moment, the arrow of time passing by." Perfectly executed.
    (tags: photography time process change passage repetition )
  • Bop It – Technical music and vocal details – Wikipedia, the free encyclopedia
    "The Bop It commands are called out in different tones. These tones differ from version to version as well. In Bop It Blast, distinct tones are employed by both male and female speakers." I did not know that.
    (tags: play audio toys sound hasbro bopit )
  • A Sarsen Amongst Dirt: Experimental Type & Design — Bookkake
    "A couple of other examples of this kind of thing we like, are the bookish experimentations of B.S. Johnson, whose second novel Alberto Angelo contains both stream-of-conciousness marginalia, and cut-through pages enabling the reader to see ahead – possibly the most radical act I know in experimental books." Yes! And which I bang on about interminably. I love this stuff.
    (tags: design publishing books literature book print bsjohnson nonlinear )
  • foto_decadent: John Rawlings
    A whole bunch of vintage Rawlings fashion photography from 30s and 40s Vogue. Something about many of these that's just magic; great direction, great pictures.
    (tags: photography fashion vogue johnrawlings )
  • Chase Jarvis Blog: 5 Tips For Making Great iPhone Photos
    Nothing out of the ordinary, but the take-on-release tip is a good one, and I'll be checking out Pano.
    (tags: photography tips iphone )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • The weird science of stock photography. – By Seth Stevenson – Slate Magazine
    "I was startled to realize that stock photo and video purveyors actually create material in anticipation of demand… These suppliers of the world's commercial imagery are making bets on what life will look and feel like in the near future." But of course.
    (tags: advertising marketing photography prediction stock future stockphotography gettyimages )
  • Twitter-enhanced Derivé « Magical Nihilism
    "The city is here for me to use, and it tells me so." Indeed.
    (tags: ubicomp towerbridge twitter riverthames messagingbus )
  • The Online Photographer: A Rant About the D3X
    A somewhat geeky – and swear-free – Downfall adaptation, but pretty spot-on nontheless.
    (tags: downfall nikon fullframe d3x pastiche parody funny photography )
  • Ciarán Walsh’s Blog » TextMate Plug-in: ProjectPlus
    A better way of handling TextMate projects, or so I'm told. Giving this a crack.
    (tags: textmate plugin )
  • The Disciplines of User Experience
    "…what is user experience design by itself, those areas that aren’t filled up with other bubbles? I tried to answer some of that in an earlier post, but the short answer is: not much, aside from coordination between the various disciplines, or what used to be called creative direction. It’s about the joining of the different disciplines, and not particularly a discipline in and of itself… Without the “raw materials” of the disciplines that make up UX, UX would be empty indeed." Some nice thoughts, clearly delineated, from Dan.
    (tags: userexperience ux design diagram visualisation practice )
  • alter ego
    "AlterEgo is a Ruby implementation of the State pattern as described by the Gang of Four. It differs from other Ruby state machine libraries in that it focuses on providing polymorphic behavior based on object state. In effect, it makes it easy to give an object different “personalities” depending on the state it is in." Oh, that could be really handy.
    (tags: ruby library statemachine programming patterns )
  • Welcome to Sackbook! Social networking for LittleBigPlanet™
    Oh gosh this is brilliant.
    (tags: littlebigplanet socialnetworking games play ps3 web20 pastiche scraping )
  • ThinkGeek :: Tuttuki Bako Virtual Finger Game
    "Simply stick your finger in the hole and a virtual representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games… from swinging a panda to having a karate fight with a tiny little man." Um, wow. Although I'm always afraid of putting appendages in boxes I can't see inside, though.
    (tags: toys games electronics physical finger )
  • freckle: time tracking rethought » Blog Archive » Calamity howlers & positively selecting with surprise
    I think they're wrong, you know. It's not theatre; it's protocol. Maybe people aren't used to the protocol; if yours is the first app they encounter, they'll think that it's OK to show what passwords are – and perhaps that it's OK to write them down elsewhere in plaintext. Applications have a degree of responsibility for users' interactions across the internet, and quirky and cute as this may be, it's just not the place to demonstrate your shining personality.
    (tags: design interaction application freckle incorrect wrong naughty passwords security )
  • 15 Incredibly Creative Papercraft Artists | WebUrbanist
    The Brian Dettmer is beautiful. Also: didn't realise the heart/cube cogs were paper, not wood.
    (tags: papercraft paper folding design construction art )
  • russell davies: reader
    "…it's another little example of the way the ipod/iphone is such an attention-demanding device. It doesn't orient to you, it orients to itself." Yes. This is a problem.
    (tags: iphone accelerometer jealousdevices attention hardware design )
  • Strobist: Four Reasons to Consider Working for Free
    "The US auto industry is on the verge of imploding. People are losing their homes to foreclosure. And, on the off chance that you had the nerve to try to buy something, credit is almost impossible to come by. It is against that backdrop that I would like to talk about working for free. Why? Because I think it is one of the fastest ways to make yourself a better photographer, whether you are a pro or an amateur."
    (tags: strobist davidhobby photography free promotion learning process )
  • Elements of an EmotionML 1.0
    "To the extent that the web is becoming truly ubiquitous, and involves increasingly multimodal paradigms of interaction, it seems appropriate to define a Web standard for representing emotion-related states, which can provide the required functionality." No, it does not seem appropriate. It seems bonkers.
    (tags: w3c spec bonkers crazy emotionml xml markup sgml )
  • Zoey’s status has been updated. « Hardcasual
    Hey, I've been in that relationship too! These made me laugh a lot.
    (tags: games left4dead facebook parody pastiche funny )
  • Zoey posted a photo. « Hardcasual
    "bill. francis. louis – look here. help." Ah, the fun of the farm. It's all coming back to me now.
    (tags: games facebook parody pastiche left4dead funny )
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