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  • GameSetWatch – In-Depth: Denki Talks Creating Games For 'No-Power' Systems
    "Designing a game for a limited platform is not only a great exercise for a development team, but can often give real insights into how to take an existing product into a whole new area — often with great improvements to controls and the whole user interface and experience." Denki on porting from low-spec digital TV boxes to even-lower spec digital TV boxes. Some good stuff in here, particularly around constraint.
    (tags: design games development constraint )
  • Warcraft guild achievements as RSS – jerakeen.org
    "…once WoLK came out and half the guild went completely insane and started chasing the really silly achievements, it was clear we were going to need an RSS feed of the things. So I built one. It’s based on the Armory, like most WoW tools, and is a complete kludge, like most of my tools. But here are my notes anyway." Hurrah! Tom wrote his magic tool up. It's great, it's daft, and I love the Armory's crazy XML. Alas, my achievements are few and far between…
    (tags: games feeds wow worldofwarcraft data scripting python unassignedvariable armory )
  • The Brainy Gamer: Bringing the boost
    "it seems to me Criterion, in particular, has identified and implemented a strategy that works remarkably well in the current games marketplace: release the best product you can and stand behind it; improve the quality and player experience with frequent upgrades; offer additional value-added content worth charging for; nurture the relationship between your consumers and your development team; and give folks what they want."
    (tags: games burnout dlc servicedesign gaas )
  • Because He Could: Zelda II: Expiditio Linci – Offworld
    "Translator 'tempestas_caput' doesn't seem to offer any explanation as to why he's translated Zelda II into Latin, so we just won't ask. But it's not the only game getting his "sleeping language" treatment: he's also he's also gone alone, dangerously with the original Zelda, and is making his way, even more ambitiously, through Final Fantasy III." Brilliant!
    (tags: games zelda translation latin nes )
  • Suttree » Casual Games, Social Software » Replacing Subscriptions With Seasonal MMOs
    "…if the future of games is to become entertainment services, then are subscriptions going to fall away in favour of upfront payments and free updates?" Some good thinking from Duncan.
    (tags: games mmo product subscription services updates gaas )
  • Energy Information
    "Google PowerMeter, now in prototype, will receive information from utility smart meters and energy management devices and provide anyone who signs up access to her home electricity consumption right on her iGoogle homepage."
    (tags: data visualisation google sustainability energy power energyconsumption )
  • Oh Crap. My Parents Joined Facebook.
    "So, you finally caved. You've accepted a friend request from your Mom, Dad, crazy Aunt Ida, and your college roommate’s newly divorced mother. Well here's your chance to get back at them for taking away your public privacy."
    (tags: blog facebook humour socialmedia privacy family parents )
  • spacesick: It's a Dig, Dig, Dig, Dig Dug
    Daft, lovely, and hypnotic to watch.
    (tags: animation games pastiche motiongraphics digdug saulbass )
  • Valve Announces First Left 4 Dead DLC | Game | Life from Wired.com
    "With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences." Lots of places have the news; this quotation is the killer, though. "Entertainment services". GAAS, anyone?
    (tags: games play left4dead valve entertainment quotation halflife gaas saas )
  • Film Studies
    "What's So Great About The Wire?", a course at UC Berkley. Given the comparisons they suggest, to leave out any of Series 2 from their studies is, frankly, criminal.
    (tags: education tv thewire davidsimon filmstudies wotnosobotka )
  • Team Fortress 2
    "On Tuesday we shipped an update that added a bunch of features / bugfixes / balancing tweaks that came out of the community's feedback. In particular, it made some changes to the underlying TF damage system, and as part of that, it modified the way critical hits are determined. We thought it might be interesting to dig a little into the change, and hopefully give you some insight into our thinking." Another cracking example of explaining game mechanics clearly and directly, to an engaged community.
    (tags: games play statistics mechanics fun teamfortress2 balancing probability )
  • Gary Penn on the rules of game design | Technology | guardian.co.uk
    "You've got to get shit happening – you can talk about it, you can write it down, it means nothing until you actually make it and think f**k that's nothing like what I thought it was going to be! That happens most of the time." Gary Penn on prototyping, getting real, and how they do stuff at Denki. More good stuff.
    (tags: design games play prototyping fun denki )
  • The Denki Difference | Technology | guardian.co.uk
    "We always start with the idea of toys," says Ralfe. "They're the quickest way into finding fun. Rules aren't fun, so we never begin with them." Great feature from Keith Stuart on a visit to Denki; lots of good stuff in here.
    (tags: design games play guardian fun denki )
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