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  • New maps of places in the diary (Pepys' Diary)
    "I've just added a new feature to the site: maps showing many places at once. They allow you to, for example, see all the churches in London Pepys has mentioned in one glance. Or London streets, or places outside Britain, and more." Some fantastic maps-and-pins from Phil and Sam.
    (tags: history mapping geography geodata pepysdiary )
  • Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents
    "The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
    (tags: games theory play criticism taxonomy design players )
  • BBC – BBC 6 Music Programmes – The Record Producers, Brian Wilson
    Heard some of this last night; a superb BBC documentary about Brian Wilson and some of his production techniques that shaped the Beach Boys' albums. Some great interviews, and lovely musical deconstruction of harmony and voicing. Obviously, as a "listen again" programme, it's only around for six days – so get listening!
    (tags: music production brianwilson bbc beachboys documentary sixties pop )
  • The Art Of Braid: Creating A Visual Identity For An Unusual Game – Gamasutra
    "Hired as visual artist in the summer of 2006, my challenge was not only to clearly present Braid's mechanics and behaviors, but to help tell a story that was anything but literal: part anecdote, part artifice, part philosophy. This article explains the process of developing visuals for a nearly-complete game with a highly idiosyncratic identity, the challenges encountered, and some of the nuts-and-bolts of our methods and tools." David Hellman on his work on the art of Braid.
    (tags: davidhellman artwork art design games braid gamasutra )
  • SIGGRAPH 2008 Papers
    Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
    (tags: graphics technology siggraph simulation 3D programming papers presentation research )
  • The Brainy Gamer: Wrapping up the Braid conversation
    "The negative side of this, as your experience illustrates, is that Braid just lacks any immediate sense of fun. It does not set out to entertain you, and with the exception of some pretty aesthetic moments it makes you earn the pleasure you take from it. (Portal, which makes for a good point of comparison, wants the player to like it and desires to be understood in a way that Braid does not.)" I think Pliskin is spot on, here
    (tags: braid games play entertainment criticism )
  • Patsquinade – How my not-great plot happened: a mini post-mortem
    "An interesting article at Rock, Paper, Shotgun tackles BioWare's tackling of issues tackling modern society, tackling one of my Mass Effect plots in the process. I responded in the comments, and after looking at how much I yammered on, I figured it was worth posting here as a look inside how these things get into the game, and why some things that seem dumb get done." Patrick Weekes follows up the RPS post criticising his own plot elements with some frank self-criticism, and some interesting explanations; a reminder of how hard creating any kind of meaningful choice can be.
    (tags: rockpapershotgun writing games masseffect bioware criticism postmortem plot story narrative choice )
  • Textism: A DSLR Catechism
    Yes.
    (tags: photography humour dslr catechism sotrue )
  • Pieces of Hackney – Snippets of life from the London borough
    A blog from Tom, Flora, and no doubt shortly et al, about life in Hackney.
    (tags: london borough local blog hackney tomtaylor )
  • The Brainy Gamer: Meta4orce – chat with the designer
    Now this *is* interesting: a comments thread in which Michael Abbott's readers put questions to Iain Lobb, one of the designers behind Meta4orce… and he answers them candidly and informatively. Interesting stuff about the limitations of building games around TV shows for public service broadcasters.
    (tags: tv meta4orce games interaction design play broadcast bbc )
  • The Monk's Brew: Embracing My Inner Nerd
    "I thought it was a parking ticket, and was annoyed. But up close, I saw it was just an empty envelope someone put there…" I'll let you click through for the punchline. Delightful, nontheless.
    (tags: xyzzy geek humour if textadventure infocom licenceplate joke )
  • This Blog Sits at the: Brands Behaving Badly
    Great selection of posts on how brands need to behave (and how they sometimes fail to do so) from Grant McCracken.
    (tags: brands marketing corporateculture business innovation advertising )
  • BBC – Switch Meta4orce
    Narrative-driven flash game from BBC Switch. Combines animated cut-scenes with minigames representing key plot aspects; as such, it's very linear. Script by Peter Milligan, though! It looks expensive; I'd be interested to know how successful it's been. As it stands, it's a little bit Freakangels-lite, a little bit Torchwood. And yes, I know how that sounds.
    (tags: games flash bbc petermilligan minigame animated )
  • The Structure of Action Game AI — AiGameDev.com
    A nice article about context, contracts, and a few other things related to game AI design. If you're interested in the field at all, it's a nice read.
    (tags: ai games programming development contract )
  • GameSetWatch – Opinion: 'gg Game Auteur, no re'
    "I believe that the “auteur” school of game development is not only outmoded, but dangerous to the vitality of the medium. Instead, we must pursue deeply collaborative work styles and seek out diverse teammates if indie game development is ever to reach new heights and thrive beyond its current audience." I need to come to a better understanding about auteurship in this field; I'm not entirely convinced by this article.
    (tags: games development design creativity auteur auteurship )
more recent posts tagged as 'documentary'

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