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  • scraplab : clarke – an os x fire eagle updater
    "…to prove I could, I made a small desktop application. It’s called Clarke. It’s really not very exciting — don’t get your hopes up. It’s just a toolbar thing that sits there, quietly, using Skyhook’s API to triangulate your location from nearby wifi points, pushing it to Fire Eagle. Yes, it’s YAFEU (Yet Another Fire Eagle Updater)." Tom makes Proper Software. He is smart.
    (tags: osx application fireeagle location )
  • Chris Heathcote: anti-mega: a little bit of future goes a long way
    "Cracking the bus network is really the key to most cities, and we’re nearly at the point of directed bus serendipity. In London, at least."
    (tags: londonbus london buses transport infrastructure internet serendipity future )
  • Welcome, <em>Wired</em>. We call this land "Internet" | Boing Boing Gadgets
    Joel Johnson rounds on Wired for the gulf between their online and printed formats; the comments thread turns into a much more rational, and reasonable, discussion from many Wired staff, past and present.
    (tags: magazines wired blogs online media print criticism )
  • Boxer: The DOS game emulator that’s fit for your Mac.
    "Boxer plays MS-DOS games on your Mac. It’s based on the robust DOSBox emulator, with a lot of magic sprinkled on top. Run DOS programs from Finder. Wrap your games into tidy packages that launch like Mac apps. Painlessly install games from CD—then bundle the CD with your game so you don't even need it in the drive."
    (tags: mac dos emulation emulator dosbox games retro )
  • Everyone At Valve Has Been Fired « Double Buffered
    "The lesson to be learned here is that when something screws with your careful plans, you take control of that thing, warp it to your every demand, and channel it into a concentrated stream of Awesome. That is how you do PR." Pretty much. Valve have handled this brilliantly – the achievement they awarded themselves being the icing on the cake – and not only have they been on-brand for a savvy, internet-enabled company, they've also been spot on-brand for TF2.
    (tags: games marketing leaks valve teamfortress2 senseofhumour pr )
  • auntie pixelante › zzt recommended reading list
    "…this is a good time to consider zzt’s library – not because it’s changing, but because it’s probably complete. the long-running game archive z2 just declared zzt dead, and why not – it’s served its purpose: allowing people who aren’t programmers or digital artists an avenue to game creation before game maker or construct existed. now they do." ZZT must have been one of the first games I played, and I poked around its level editor. This retrospective both fascinates and arouses nostalgia in equal measures.
    (tags: zzt games epic design editors programming modification mods )
  • Primrose
    Jason Rohrer has a new puzzle game out, designed primarily for iPhone but also available for OSX/Windows/Linux as ever. The UI is very thoughtful, for something finger-driven; the game mechanic is complex, but I think I'll get a handl eon it soon. I hope.
    (tags: jasonrohrer games puzzle iphone independent opensource abstract )
  • Six Days in Fallujah, One Small Problem – Shacknews – PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
    "As I watched the gunfire on screen, I should have been wondering what it was like to actually be in the shoes of those soldiers. But as I sat staring, I instead wondered whether the Marines had bothered to observe that building for civilian inhabitants before demolishing it. I wondered how any Marine that got shot in Iraq could endorse a game based on Fallujah where you can be hit by a hail of bullets and walk away. By the end, I was left wondering what Konami was thinking." A strong article from Nick Breckon on the problems already showing with Six Days In Fallujah. Thoughtful, well-reasoned, and not at all knee-jerk. I, too, am already concerned.
    (tags: games iraq militarism commentary konami fallujah controversy sensitivity )
  • The Lost Tribes of New York City on Vimeo
    Lovely: Creature Comforts meets "Hey There Little Fella". Totally charming.
    (tags: video nyc anthropology newyork animation stopmotion interview )
  • Ocean Quigley
    Ocean Quigley has a blog, and whilst all the stuff on Spore and Sim City 4 is super-nice, what I really like are his paintings and sketches, which are just lovely.
    (tags: oceanquigley blog art games spore simcity illustration painting )
  • Keith Starky Explains Twitter
    "Daily deep-dive analysis of a specimen from the modern world's most exciting communication medium for penis humor."
    (tags: twitter humor blogs research socialmedia )
  • Box Art
    "A scrapbook collection of awesome videogame box art." Added to subscriptions immediately. This is going to be lovely.
    (tags: games history art gaming packaging boxart boxes )
  • WTF? (Where The hell is FIFA 09?) – Peter Moore Blog
    "Now I get that the sports genre is the Rodney Dangerfield of games when the awards are handed out. But c'mon, one of the best sports games of recent times not even in the Top 50? This title will sell in excess of 10 million units when all is done and dusted, but doesn't even rank a mention?" Peter Moore didn't read the editor's explanation of how the EG top 50 was worked out. Then again, neither did half the internet.
    (tags: games ea mainstream popularity petermoore fifa )
  • The Air Force’s Rules of Engagement for Blogging [Updated] — Global Nerdy
    Really not that stupid when you think about it, even if it is accompanied by Yet Another US Army Infographic…
    (tags: socialmedia policy web20 blogs protocol bloggings )
  • Valve: Left 4 Dead's Survivors Are Now… Twittering
    Kotaku picked up on the L4D Twitterbots I wrote. Needless to say, the discussion thread descended into general Valve-baiting.
    (tags: games kotaku twitter blogs meta left4dead self )
  • User-Generated, Machine-Mediated Content « Save the Robot – Chris Dahlen
    "So why don’t we aim for a new tier – something that takes a chunk out of the 90, to lead it closer to the 9 and the 1? Why not give users a chance to enter something personal and creative, but let the system mediate, moderate and filter it into something useful?" Yes. The 90-9-1 pyramid is actually a very unhelpful metaphor, IMHO, and trying to explore and encourage creativity along a sliding scale rather than an absolute is important.
    (tags: games play creation creativity making ugc ughmeck chrisdahlen )
  • Mapping the Brainysphere: 29 blogs switched-on gamers should read « Subject Navigator
    Lots of good stuff in here, and, indeed, most of the blogs I started following this year. Somewhat flattered to have snuck in myself. It's a great starting point if you're interested in the games-crit-o-sphere, and nice that representative posts have been pulled out from each blog.
    (tags: games criticism blogging blogs )
  • Jan Chipchase – Future Perfect: Contactless Confusion
    "…as the cards become more prevalent, and the features of one card start to trump another people end up carrying multiple cards with overlapping functions. The only way for the user to know which card to use? Gosh – to remove the card from the wallet. Convenience indeed."
    (tags: interaction design ubicomp infrastructure rfid )
  • What Would Don Draper Do?
    Don turns to writing a self-help column. The style is pretty much spot on.
    (tags: parody pastiche tv madmen advice tumblr selfhelp )
  • Foodie at Fifteen (now 16): Per Se (2)
    "It was September 29th; exactly two months from the Saturday of Thanksgiving break and one of the few times I would be able to make the trek up to New York to dine at Per Se. I would have to call to make the reservation at Per Se at exactly 10 A.M today if I had any hope of getting that Saturday reservation. The only problem? I had school." Some lovely writing from a young foodie on securing a reservation at Per Se, and what happened when he went. And, of course, what he ate.
    (tags: writing food cooking blogs perse newyork thomaskeller )
  • Left 4k Dead
    "Left 4k Dead was made by Markus Persson, for the 2009 Java 4k Competition. The entire game is less than 4kb." Impressive, and even a bit fun.
    (tags: games programming java left4dead small challenge )
  • Gamasutra – Persuasive Games: Windows and Mirror's Edge
    "Mirror's Edge is not a perfect game, perhaps, but it is something more important: it is an interesting game. It can be played and experienced on its own terms, for its own sake, if players would only allow themselves to take a single videogame specimen at face value rather than as yet another data point on the endless trudge toward realistic perfection." Ian Bogost taking a considered approach to Mirror's Edge.
    (tags: games play gamasutra innovation experience mirrorsedge ianbogost seeing looking )
  • Dubious Quality: Fire
    "'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' … It's because computers are fire… If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process–documentation, as it were–but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
    (tags: technology analogy progress computers billharris fire )
  • Headspace
    This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
    (tags: 3D iphone software management productivity mindmapping spatial )
  • The Offworld 20: 2008's Best Indie and Overlooked – Offworld
    The Offworld 20 "…isn't just a list of independently made and under-appreciated games, it's a list of the games that celebrate what makes Offworld Offworld: the beautiful and the bizarre, and the games trying to push the medium forward and give us something we've never seen before, in whatever incremental way." Smashing. I love Offworld already, and this is a lovely list.
    (tags: games writing blogs offworld )
  • Monopoly Repackaging | Andy Mangold
    "Monopoly, in spite being the classiest of all board games, unfortunately is packaged just as boringly and uncreatively as every other garbage board game on the shelves. So, I decided to repackage it… turning the class up to 11." Very pretty, but I miss the original typeface: the 30s-style sans-serif was very important to the tone.
    (tags: games toys design product monopoly )
  • Versus CluClu Land: It's the Little Things
    "…my feeling is that the barriers to verismilitude in video games aren't technological– lighting effects, texture work, mocapping– but /technical/. They're matters of technique, mastering the extant toolset in order to produce the novelistic details that make for the feeling of authentic transport. Game design doesn't need a better camera, or a holodeck. What it requires is old-fashioned artistry and imaginativeness, an obsessive and nerdish Flaubert who will come along and show us how games work."
    (tags: games storytelling narrative design technique iroquoispliskin )
  • Sci-Fi Hi-Fi: Weblog: (via bradleyallen) If it looks like a leaderboard, and quacks like a leaderboard…
    "…it’s become apparent to me that social software is a medium turns all communication into a self-representation game whose ultimate goal is popularity."
    (tags: play design representation socialsoftware score statistics leaderboard popularity )
  • GameSetWatch – COLUMN – Chewing Pixels: 'The Nightmare Before Christmas'
    "I am a terrible gaming evangelist. Every time I think I’m onto something my mind’s invaded by Marcus Fenix and his sweaty, homoerotic pecs, by Cloud and his implausible sword and cod-philosophy and, most poignantly, by me, in my pajamas aged nine playing Tetris on the toilet and by me, in my pajamas aged twenty-nine, playing Tetris on the toilet." And Simon powers straight into /my/ favourite games writing of 2008. Bravo.
    (tags: games play writing culture videogames excuses evangelism )
  • Farewell: Maggie Has Left the Tower
    Bye, Maggie Greene. You made Kotaku a much, much better place, and you'll be missed. After your sabbatical, please get back to writing about games somewhere.
    (tags: games writing criticism blogs kotaku maggiegreene )
  • Dante's Inferno : The Divine Comedy Video Game : EA Games
    This is for real, people. Redwood Shores or not, I'm scared.
    (tags: games ea books adaptation dante uhoh )
  • One More Go: Ikaruka, The Big Enemy Is Approaching – Offworld
    "Ikaruga doesn’t treat you mean because it wants to see you fail. Ikaruga treats you mean because it wants winning to feel wonderful. But the more I became addicted to that mechanic, the more uneasy I started to feel. Volunteering to be beaten and humiliated on the promise of eventual pleasure? Isn’t there a word for that?" I can't get on with Ikaruga – too much of a memory test, too much punishment, not enough pleasure – but I can totally understand these sentiments. Lovely writing.
    (tags: offworld blogs ikaruga treasure shmups experiential reward )
  • “The words should roll out of the mouth” – On the dubbing of “The Wire” in German | The Babbel Blog
    The Wire has started airing on German TV, in a dubbed version; fascinating interview on how to translate it whilst keep the flavour of the original show.
    (tags: wire dubbing translation german tv thewire language slang )
  • Eegra: Updates a thousand times a second!! : Five-word/Haiku Review Database
    How come I have not seen this before?
    (tags: games humour haiku reviews funny )
  • Offworld goes to hell – Offworld
    Preserved at least in the screengrab of this post: today is the 15th anniversary of the release of Doom, and Offworld have reskinned accordingly. Fun.
    (tags: doom offworld blog design )
  • When Linux fails | Tux Deluxe
    "The outcome of this rampant illegal software copying is that Windows is seen as "the first world standard" and any attempt to push a cheaper alternative is strongly resisted. They consider it trying to cheat local people out of getting the same quality of software that is used in the developed world, even though it's a legal way of getting quality software for free." Not what you'd expect, but totally understandable: as said before, there is a middle class everywhere, and it has the same aspirations everywhere.
    (tags: windows opensource linux africa aspiration middleclass software )
  • Steven Spielberg interview – Quarter To Three Forums
    …and here's a tiny bit that got cut from the final interviewer, from Tom Chick's own site. Spielberg talks in more detail about balancing storytelling and gameplay, and expands a bit on the cutscene problem.
    (tags: tomchick stevenspielberg interview games play narrative cutscenes storytelling )
  • Steven Spielberg – Celebrity Byte – Yahoo! Games
    Tom Chick interviews Spielberg on games for Yahoo!. Spielberg is consumate and smart, as you'd expect, but also well-grounded; he really does _play games_. "Yes, I've played Half-Life, of course" – the "of course" is the important bit.
    (tags: games stevenspielberg interview storytelling narrative play boomblox )
  • Littlebigplanet: Sackboy Pattern In UK's Leading Knitting Magazine
    “Sackboy will be tremendously popular and this is the perfect time of year to knit the little chap. Knitting and customizing him means that he will be utterly unique and a very cool accessory. We’re very lucky to have him in the magazine and we hope that he’ll help to increase the already sizable crossover between the great communities of gamers and knitters, online or not.” Frankly smashing. I wonder if Mum's looking for a Christmas knitting project?
    (tags: knitting crafting games littlebigplanet sackboy )
  • Play This Thing! | MSG
    "In short, [MSG] defies many of the characteristics we normally ascribe to a tabletop RPG — in the context of a very cynical, and very cool, cyberpunky future where even the minimal constraints on corporate action that currently apply are removed, and any residual ethical norms for businessmen are considered the domain of chumps. Excellent, in a word." Ordered, based upon Greg's writeup and also the fantastic downloadable version of the ruleset. Now, to find some players.
    (tags: corporate rpg games play roleplaying business satire )
  • BibliOdyssey: Board Games
    Lots of (large) images; detailed, wonderful. A post to go back to and pore over
    (tags: games play boardgames history )
  • Click Nothing: '…and let slip the blogs of war!'
    "I must admit that I would have loved to get this richness of backstory into the actual game itself, but the longer pipeline of game asset development and integration made that impossible." Clint Hocking explaining the background behind the fictional blog for Far Cry 2.
    (tags: games clinthocking blogs ar farcry2 )
  • War Unlimited: A blog by Reuben Oluwagembi
    The blog of Reuben Oluwagembi, the fictional journalist you meet in Far Cry 2.
    (tags: blog AR games farcry2 fiction narrative )
  • Code: Flickr Developer Blog » Boundaries, a tool to explore Flickr’s shapefiles
    "A few weeks ago we released our shapefiles via the API, and while most people were excited, some folks were a bit confused about what it all meant. Which is why Tom Taylor’s beautiful Boundaries application is so exciting. It helps you visualize the Flickr community’s twisty changing complex understanding of place." Tom is on code.flickr.com! Hurrah!
    (tags: tomtaylor boundaries woe geo geolocation place flickr locative )
  • Ask H&FJ | Hoefler & Frere-Jones
    "Renaissance ‘lace books’ have much to offer the modern digital designer, who also faces the challenge of portraying clear and replicable images in a constrained environment." A brief history of pixelfonts.
    (tags: typography type font design graphics jonathanhoefler )
  • Obama's FCC transition co-chair is a WoW player – WoW Insider
    "Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
    (tags: politics games wow mmo play awesome obama )
  • BBC Internet Blog
    "We're still going through the stats, but at the time of writing there were almost 170,000 messages on the Strictly [Come Dancing] board." Holy hell. Poor moderators. (And: for such an uninteresting story, as well!)
    (tags: moderation online community forum strictlycomedancing )
  • Versus CluClu Land: Stickin' Together is What Good Waffles Do
    "If the Barack Obama presidency fails to unite us as a country, I'm going to hold out for a fast-zombie apocalypse." Iroquois on co-op, and the way Left 4 Dead sees online co-op – and the bad behaviour of players online – as design problems to solve, rather than to ignore.
    (tags: games design coop cooperative multiplayer online iroquoispliskin )
  • The Season Of The Witch | Rock, Paper, Shotgun
    "Who designs a character for gamers to never go near? Who spends the time to create the most terrifying creature imaginable, and doesn’t impose it on players? Well, clearly Valve. The temptation to have her be aggravated from great distances, to force her to attack when encountered, must have been there. But then she’d have lost her power. Her power comes from just sitting there. It’s that benign, ragged, vulnerable form. It’s the combination of singing and crying. Oh God, the singing *and* crying." John Walker examines the horror of Left 4 Dead's Witch. A little over-written perhaps, but he totally nails the fear the character instills, and the way you always notice her a split-second too late.
    (tags: johnwalker rockpapershotgun left4dead valve games design mechanics fear horror )
  • Insult Swordfighting: Sackboy's lament
    Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
    (tags: mitchkrpata littlebigplanet ugc games creation balance testing )
  • He has no words and must design « Magical Nihilism
    "The next generation on from them – e.g. Jonathan Smith, Doug Church and of course Greg Costikyan (from whose classic essay on developing such a critical language the title of this post is lifted) are always eloquent, passionate and insightful speakers and spokespeople for their medium. Unlike Molyneux." Not too annoyed I missed this, given Matt's comments.
    (tags: games design talk lecture petermolyneux notes )
  • Respect the Character, p1 « BioWare Blog
    "…the players are there for their character, not for your story. Your story is just the path for their characters, the medium through which they can play their persona. Once the GM realizes this, they should then realize that respecting the player and the character is paramount to their story. And it’s a surprisingly easy skill to master, because it really is as simple as recognizing what the players and characters want, what they came to do and then give it to them."
    (tags: narrative story rpg bioware storytelling games )
  • Cocoa Is My Girlfriend » Cocoa Touch Tutorial: iPhone Application Example
    Now the NDA is gone, this looks like a good starting point. Honest.
    (tags: tutorial programming cocoa objectivec iphone )
  • MEX – the strategy forum for mobile user experience – Is it time Blyk was re-classified?
    "Content is an expensive, messy business and fraught with quality risk. Network resources like minutes and texts are an attractive commodity and one where the wholesale price is falling all the time." Interesting analysis of Blyk.
    (tags: mobile advertising media content network blyk )
  • Blog ~ huddle ~ The world's workspace!
    "Ladies and gentleman, Hello World 2.0 uses no fewer than 7 messages queues, three command line applications (which can be executed on physically separate machines), and two Inversion of Control frameworks (but I’m fixing that tomorrow)." Huddle look at moving towards message queues.
    (tags: huddle engineering architecture queues messagequeuing )
  • Surfin’ Safari – Blog Archive » Web Inspector Redesign
    Web Inspector gets an overhaul; it's looking pretty nice, now.
    (tags: webkit safari web browser development tools debug )
  • Home – Pencil Project
    "The Pencil Project's unique mission is to build a free and opensource tool for making diagrams and GUI prototyping that everyone can use." Hmn.
    (tags: design prototyping wireframe web interaction wireframing )
  • Media Molecule – we make games. » Blog Archive » LittleBigBang : The Evolution Of LittleBigPlanet
    "Here is a video which gives some insight into how Little Big Planet ( and Media Molecule! ) evolved from next to nothing into what it is today!" MediaMolecule put the LBP repository into codeswarm, and then published the video. Lovely.
    (tags: mediamolecule codeswarm versioncontrol development games software littlebigplanet )
  • Rososo, the peaceful newsreader
    "Rososo shows you which bookmarks have updated, and hides the rest. It is a good alternative to newsreaders, which, like your email inbox, tend to accumulate obligation and guilt." Not sure about only showing sites, rather than content, but I like the idea of peaceful software a lot.
    (tags: web feedreader feeds rss news reader )
  • geoblogomatic
    "The Geoblogomatic is little machine that turns blogs into maps. It's in beta" "If you have a blog about places, or things in places, the Geoblogomatic can make a map of your blog posts." Awesome. Another fun thing from Tom.
    (tags: geo location blogs locative maps )
  • No More Gamers Anymore: An Exhaustive Analysis of 8-bit Mega Man Music
    "This is the funny thing: appreciation of Mega Man music is a microcosm for the kind of snobbery you see in indie-music-loving white people. It's also a microcosm for the popularity of the series as a whole." Definitely exhaustive, and quite sweet. (Also: Michael's blog's tagline is pretty much spot on).
    (tags: games music nes megaman 8bit )
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