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“”When people tell me about playing a game and tell me what happened to them, then I hear how different their stories are,” he says. “To me, that’s an indicator of how good the game is.”” Will Wright hits the nail on the head.
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“The Actor shall throw two ten-sided dice & add thirty-nine to obtain the Persona’s amount of Rage. He shall throw two ten-sided dice & add thirty-nine to obtain the Persona’s amount of Despair.” And so it goes on. Frankly, hilarious.
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“What about “the big now,” though? It’s shorthand for the enhanced and deepened sense of simultaneity – of the world’s massive parallelism – that certain digital artifacts lend us.” Back to the heartbeat of the world.
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19th century Mormon Lawmen policing Utah. An RPG that picked up a lot of interest at Gamecamp – seen it several times before, but it’s obviously worth a link.
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“I think we need to change our philosophy of what a magazine is… We need to reinvent ourselves as a luxury item that people want and are willing to pay for… How long can we buy at a premium and sell at a discount? We can’t.”
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“it doesn’t sound particularly astounding on paper, but within a day it recommended to me a couple of albums i that was very excited about but had no idea they were forthcoming.” Excellent stuff.
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“The more you play, the more you get to build things” Which is only how it should be.
Oscar Peterson on Interaction Design
03 May 2008
Oscar Peterson, describing the feel of using a device whose models of the world match your own (in this case, the Fuji S2):
“Any time I can pick up a camera and sort of walk my way through it, I know that I’ve got a friend”
I was torn between categorising this as “photography” or “design”, but I think the emotive connection Peterson describes reminds me of how I – and many others – feel about the cameras I’ve loved. It’s a connection we ought to be building into the products we build – soft, hard, or otherwise.
(From an interview with Michael Reichmann for the Luminous Landscape)
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“Here’s Román Cortés’ Homer, animated to show the structure.” Click the animate buttons, and be amazed. It’s all just text and CSS.
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“Olinda is a prototype digital radio that has your social network built in, showing you the stations your friends are listening to.”. It’s here, and it’s very much real. Congratulations to Matt, Jack, and all involved.
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“The Man is not only keeping us down, he’s got an annual 8.5-ton carbon footprint”. An MIT class calculate the average carbon footprint of authority.
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“What’s so remarkable about this series is that it seems more apposite, subversive and thought-provoking than ever”. The book certainly shaped some of my own approach to art and criticism when I was at university
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“cv.jit is a collection of max/msp/jitter tools for computer vision applications.” Yasser just showed me these – very impressive, and quite simple, really.
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People are playing Cheddar Gorge on Nature Network. Awesome. Let’s hope this playdiates elsewhere on the network.
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“I set out to find the longest distance for which Google Maps would give Driving Directions. Now that they’ve shut down the fun “swim the Atlantic” feature, things have changed a bit.”
Consumption is also about choice
01 May 2008
Many of us linked to Clay Shirky’s great talk at Web 2.0 last week, where he described the “cognitive surplus” bound up in millions of man-hours spent watching TV. We read it, and nodded, and grudgingly admitted he was right. I mean, he has a point.
I’m somewhat envious of Chris’ slightly more considered reaction:
“I’m a bit shocked at the general protestant work ethic undercurrents. It’s not a cognitive surplus; it’s a way of coping. The real question is why these people are creating Wikipedia when they could be sleeping instead. We’re processing hundreds, if not thousands of times more information per day than previous humans – how are we meant to make sense of it all if we have no downtime?”
Envious in that some days, I wish I had the balls to say “hang on a sec“.
Chris makes a good point. He also got me thinking a bit about the issue. And I think it’s important to note than when Shirky says “television“, he has a very particular meaning of that word. He’s describing a combination of the medium itself and a particular use of that medium.
Specifically: he’s describing consumption without choice. So to all of you fans of The Wire worrying that he implicated you, don’t worry.
To my mind, Shirky is describing the (depressingly commonplace) reality wherein the television is not something you turn on, but something that is on.
I was talking to Alex about how much TV we watch a week, and whilst we thought it was quite high – six to seven hours, tops – I pointed out that most of that is television we have actively chosen to watch. This week, it’ll be Doctor Who, Battlestar Galactica, Mad Men, Pulling, Peep Show, and of course, The Apprentice. But that’s about it. We rarely ever turn the TV on “just because”, and if we do, it’s usually me doing it – and the first thing I reach for is the EPG. On top of that, we probably won’t even watch that all in real time, but PVR it to watch when’s more convenient.
We are very much in control of our television watching.
We are not the kind of customers TV companies would like us to be. These days, TV is designed to be sticky; something you consistently choose not to turn off. Trails, stings, picture-in-picture; all are designed to stop us “touching that dial”. For a network or station, there’s no difference between changing the channel or turning the box off. Everything’s designed to keep you there.
This is how it’s been for decades, and why, in houses around the world, the TV is a constant presence; once you’ve turned it on, it entices you to keep it on, and so rather than making a choice of next action… you keep watching.
(Incidentally: whilst TV has always been a medium of choice for me, radio is something I often listen to “just because”. Radio’s incredibly sticky… and yet it’s less obssessive about being sticky, I guess because the likelihood that you’re already doing at least one other task – driving, working – is high. Radio’s always been designed to multi-task).
The thing that I have in common with the Wikipedia editors, when I sit down to watch an episode of Doctor Who is that I’ve chosen to do so. Wikipedia won’t edit itself, and you can’t just do it passively; have to actively decide: “I am going to edit some Wikipedia“. The truth of the web – something we can’t say for TV – is that it’s easier than ever to switch from the passive mode (“I’m just browsing some Wikipedia“) to the active mode (“that’s a mistake; I should change it“) – and even back again (“ooh, that link looks interesting“). There’s no possible passivity in creation, but it’s possible to return to a more active state having created.
And so the world Shirky describes as preferable to the constant passivity of TV is not one of constant production, constant creation, but one where “passive” and “engaged” are two ends of a sliding scale – and that it’s the inner of that scale, not the edges, that is most commonly inhabited.
“…the thing that makes participation valuable is that someone’s there to read it.”
And the more I think about this, the more reductive I think it is to describe the TV/not-TV perspective as being one of choice/not-choice. Indeed, most of us fall into neither the “hardcore” all-choice category – constantly running things and editing pages and creating stuff – nor the “totally passive category”; rather, we hover around the middle, scaling up and down to either end. That’s something that’s often forgotten in all the 70-20-10 discussions, where someone invariably flashes a pyramid up in their slide deck: the thing that makes participation valuable is that someone’s there to read it.
The thing that makes being a ten-percenter worthwhile is the seventy percent.
And we’re not all ten-precenters, all of the time; the ten-percenters are going to stop creating for a moment, and become part of their audience. I think that’s something we lose track of in all the “culture of participation“: when do we stop to take in all the things we’re participating in? Chris put this well:
“how are we meant to make sense of it all if we have no downtime?”
I don’t think we can.
This isn’t all to say that Shirky’s point is invalid, or that he’s incorrect – far from it. More the thinking that there are subtleties contained within his talk – and the ideas it stands for – that need to be considered sooner rather than later, before we all start parroting the same lines in our own presentations. By exploring what we understand our own work ethic to be – and examining the choices of how we spend our time – we can make better judgment and make better consideration of how other people spend theirs.
“Only once you can automate the boring processes and provide free time do people have to worry about what to do with their free time.”
The other interesting thing that came out of my chat with Alex was the importance of remembering what the pre-industrial society looked like. Alex pointed out that the Victorians essentially invented the concept of “personality“. Prior to then, shaping one’s individuality was harder simply because there was less free time; the rural lifestyle shapes the individual around the seasons, the environment, the wider group. Only once you can automate the boring processes and provide free time do people have to worry about what to do with their free time. Gin filled that niche for people who really didn’t know what they wanted to be, let alone do. TV is the same: it was progress, and at the time of creation, there were fewer more compelling alternatives.
It’s only recently that the barrier to creativity/productivity has been lowered to the point that it’s a viable alternative to watching TV. Compare the number of people with blogs to the number of people who published zines thirty years ago – a big part of the barrier to making a zine is the amount of time necessary to assemble it, photocopy it, and distribute it. Now, anyone can throw up a website in an evening and potentially have more readers than many of those zines. Since the 1970s, creating-for-pleasure has become much easier, and it’s worth remembering that when we try to illustrate the diversity of alternatives to passive staring at the TV…
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“In an age before globalisation, products from rockets to radios sprang from local roots. Together they reveal a fascinating ‘lost world’ of British design and invention – a glimpse of a time when the TV in the corner was a Murphy, not a Sony.”
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“I always want to see more marketing that solves problems, and liked the idea that a loyalty scheme could solve more problems than the fake “I have to pay for ten out of ten coffees rather than nine out of ten” kind of problem.”
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“If the intangible human benefits of communicating through our devices are the rewards, it’s the physical things we produce and consume that are the costs.” Great expansion on the Homegrown project.
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“We can now deal with forms in the language of our stories, something that the customer understands and relates to.” Webrat lets you navigate your Rails app through the DOM, rather than HTTP.
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Lovely little Photoshop jsx script. Might tweak it to make the horizontal lines a config option – I’ve hacked it to disable them for now.
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“The way you explore complex ecosystems is you just try lots and lots and lots of things, and you hope that everybody who fails fails informatively so that you can at least find a skull on a pikestaff near where you’re going.” Wonderful talk from Shirky.
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“…what exemplars like Dopplr and Fire Eagle demonstrate beautifully is [that]… the seams between systems are as important to the way a service is ultimately experienced as the more obvious interface between system and human user.”