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"Flogr shows your pictures from flickr in a customizable photo portfolio interface which includes a main photo page with EXIF details and flickr user comments, a customizable thumbnails page of your recent work, a slideshow component to browse through thumbnails, a tag cloud page, and an about page that shows your flickr user profile. With flogr you can control which photos are shown by specifying the flickr tag(s) to include so you can show only your best photographs if you choose." Which is something I've been looking for for a while. Glad I didn't have to write it, now.
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"NameChanger is designed for the sole purpose of renaming a list of files."
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"Fortunately, modern displays can display characters that look exactly like this without special circuitry used in the original DEC terminals and there is free software that can be used to create a usable outline font out of a PNG image." Recreating VT220 terminal fonts in software, and from thence into Truetype.
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"LimeChat is an IRC client for Mac OS X written on RubyCocoa." I did not know about this. It looks nice.
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"Easily show multiple, overlapping events across calendar days and rows." Which is hard, and it is nice to know someone else has done the work.
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"Do you like cities? Do you like architecture? Do you like speaking at conferences?" I think this has sewn up the 2010-11 circuit.
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""Who amongst us will write the Building as Contacts and Related Goodness blog post?" It's worth remembering, I think, that he [Dan Catt] already has."
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"Being NOTES and SLIDES on a talk given at PLAYFUL 09, concerning CHARLES BABBAGE, HEATH ROBINSON, MENACE and MAGE" Awesome; shame I couldn't be there. I wondered where that link about Michie had come from a few weeks ago…
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"We create physical, social games for public space. Our games get people moving and talking. They stimulate their creativity and get them to connect." Kars has a name for his new venture.
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"The interesting, or arguably uninteresting, thing about this programme is that it is completely lacking in any sort of narrative arc. All the other programmes on Saturday night are a gift for a narratologist: with their judges’ scores, audience votes and dance-offs/sing-offs, they are all crisis, crescendo and narrative resolution. But Hole in the Wall is different. It’s just celebrities going through these differently-shaped holes in the wall, again and again and again… Hole in the Wall is the groundhog day of Saturday evening light entertainment." Saturday-night audiences like a good plot.
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Hmn. Visualisation of tweets about the word "FIFA" (do the maths there) and all games played of FIFA 10 – so you can see both which teams are doing well, and which countries have good FIFA gamers in them. There's little bits of stats-fluff, but it doesn't go nearly deep enough. It's lovely EA are doing this… but it could be, you know, useful, rather than just shiny? Bungie's statistics crown is still a long way off.
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"Someone at work recently asked how he should go about studying machine learning on his own. So I’m putting together a little guide." Ooh, useful. Lots of starting points for machine learning in R.
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"When you look at the dubstep scene you realize quickly that it’s a fairly young genre. Not in terms of its own existence as a named thing, but as a measure of the age of many of its prominent musicians. They’re of the generation that doesn’t know a world before the Nintendo Entertainment System and a lot of the music reflects that… If you had a giant Venn Diagram of dubstep and 8-bit chiptunes, you’d see a large overlap between the two. Why dubstep is particularly prone to this, more than other electronic styles, I don’t know. Maybe it has to do with its relatively lo-fi, home studio feel of the genre? … There’s a hidden, untold history there, but it’d be best told by someone that knows the genre, and its players, better than I do. In the meantime, I’ll continue enjoying it until it’s pillaged and destroyed for all its worth." Mike on the overlap between dubstep and chiptune culture.
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"All artworks have been created using data from the game "Unreal Tournament". Each image represents about 30 mins of gameplay in which the computers AI plays against itself. There are 20-25 bots playing each game and they play custom maps which I create. Each map has been specially designed so that the AI bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each bot, every second using a modification for the game, I also log the position of a death. I then run my own program written in Processing to create printable postscript files of that match."
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"I’ve always taken pictures of street furniture, signs, adverts, shop fronts, and other such trivia. I always felt a bit strange about posting them, but noticings seems to thrive on such things. I worry a little that I’ve annoyed people who liked irregular, but “better”, photographs, but hopefully there’s value in noticings, too." Paul is nice about noticings. I "get" his points about feeling like it's interrupting your photostream, but I enjoy the new things I discover more than I care about the disruption, and I hope other people feel that way, too.
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"Maybe it’s just me (I don’t think so) but this is precisely the sort of thing we always hoped people would build on top of the Flickr API." Gosh, thanks, Aaron. Although: everything else in this post is also awesome. Aaron has a wonderful way of building segues, and not only from topic to topic, but from idea to code to idea and so forth.
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"gRaphaël’s goal is to help you create stunning charts on your website. It is based on Raphaël graphics library." And that's what I've been looking for.
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"This page will maintain list of AI related libraries for the Ruby programming language." Some interesting stuff here, although it's all in varying degrees of maturity…
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"What data can we wring out of the rural environment that might prove of use to it’s residents and visitors? What embedded processes should have APIs opened up to the wider community?" Lovely lovely lovely design of little bits of Ruricomp and what they might look like from the lovely lovely Paul Pod (who was in the studio a week or two ago, and a joy to work with and around). The twitterbots are especially good.
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"We’ve been working with the fine folks at Flickr (thanks Aaron!) to add Noticings to their third party machine tag services. What on earth does that mean? Basically, a badge on the sidebar of your Flickr photos linking to Noticings…" Ding! Rather excited about this. Lots more to come (especially from my half of the deal) on Noticings soon, but this bit is super-exciting.
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"The voice in Dear Esther doesn't tell you where to go – it only reads, at set moments, from a random selection of letters to Esther as you wander over a deserted and increasingly disrupted Scottish island. The letters are randomised, so no playthrough is the same, and a fragmented narrative of a car crash, a grieving man and a stolen library book is glimpsed but never resolved. When I asked Pinchbeck whether this strictly constitutes a game, he said that it was a game engine, a nice distinction in both senses." Dan fills in his Wired piece on Dan Pinchbeck with some supplementary material. It is very good.
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"John Leighton's hexagonal map only extended about 6 miles from the centre of London, but it's a relatively process to extend more concentric rings of hexes, turning the Great Wen into a setting for a boardgame, Settlers of Catan or Squad Leader re-imagined upon London." Wargaming/Catan pretty much leapt into my mind, too. I like this.
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Nice interview; some particularly good stuff on generative music, and a generation that grew up on iMuse wanting to do more with game music than just churn out Red Book Aduio.