• "However I am just as impressed but the extent in which Scarry’s work has in fact not dated very much at all. While the book covers an almost bafflingly broad range of occupations and includes sections on the extraction and transformation of raw materials, there is one notable omission: large-scale manufacturing. And without industry, from a Western perspective the book seems in fact almost presciently current. Some of the jobs the author describes have evolved, very few of them have all but disappeared (you can’t easily bump into a blacksmith, much less one who sells tractors); the texture of our cities has changed and those little shops have given way to larger chain stores; but by and large we still do the things that occupy Scarry’s anthropomorphic menagerie: we fix the sewers and serve the meals and cut down the trees and drive the trucks and cultivate the land and so forth. It’s almost as if Scarry made a conscious effort to draw only the jobs that could not be outsourced overseas, and had thus future-proofed the book for his domestic audience." I read this when I was very small, and loved it; fond memories, and sharp analysis
  • "The CSM [player-run council] is a dirty election. It’s a third world election. Anything that’s allowed under the EULA in Eve is allowed in the election. You can buy votes, dead people can resubscribe and vote, you can scam people for votes, so it’s hardly an iconic democracy. So, this coming election, almost every major candidate you will see on the council will have been backed by a null sec plot. In advance, we’ve all met and spoken to one another to decide on the issues of the day. So I’m not going to be a voice in the wilderness. I’ll be speaking alongside people I’ve been fighting with or working with diplomatically for years."

    This interview is full of some great moments – nice to see the "1% problem" acknowledged by a player, but gosh, you can see the appeal of that 1%. This line was particularly acute.

  • "Command line work isn't a separate task that should live on its own—it's an integrated part of your natural workflow. DTerm provides a context-sensitive command line that makes it fast and easy to run commands on the files you're working with and then use the results of those commands." This looks great. Will report back on it.
  • "This is where I write about social & political stuff, mostly relating to sex. Yes, there's going to be a book. As an ex-sex worker, you can imagine what my bias is. Nevertheless, I am also a scientist, so will do my best to present the evidence base for each post." Brooke's new blog. This looks like it could be good.

No Furniture So Charming

04 April 2011

I’m going to be talking at No Furniture So Charming – part of the London Word Festival – towards the end of February.

A night devoted to the architecture of knowledge and the future of book-borrowing. Much more than just bricks and mortar, the public lending library has long been considered the cornerstone of an educated and literate population, but what lies ahead for the future?

Borrowing its title from Sidney Smith’s description of books, No Furniture So Charming gathers artists, writers, creatives, technologists and architects to present their vision for the library of the future. Be it a personal utopia, a visionary work of science fiction, a digital or practical re-imagining of user centred design or a call to action.

I think – think – I’m going to talk briefly about books as social objects, and, specifically, the fact that books are friends with other books. And what libraries might do to emphasise that. That may all change, of course.

Interesting lineup, and a nice topic to sink one’s teeth into. I might see you there.

  • "[Mayo is] making a dummy RFID-reader surface for us to mount on a subway turnstile, as well as a companion piece for the MetroCard vending machine. The challenge here is to avoid imposing our own designerly tastes on these artifacts; if we want them to be convincing at that all-important subliminal level, we have to try and imagine them as an extension of the MTA’s existing graphic vocabulary.

    And that, in turn, means capturing a certain kind of municipal badness in the design of type and signage: inapposite font selection, clumsy kerning and so on. It’s an odd and demanding kind of discipline — especially for us, with our marked preference for the Vignelliesque."

    Realism channeled through suitably ropey implementation.

Rogue On The Sofa

01 April 2011

I’ve been playing a lot of Torchlight recently.

This is not the first time I’ve played a lot of Torchlight. I played a lot of it on Windows, at a desk. I bought it again and played a lot of it – mainly on trains – when it came out on the Mac. And now I’ve bought it a third time, on the Xbox, and am playing it from my sofa.

I know why I’m quite so engrossed. It’s not just that Torchlight is a fine iteration of the dungeon-crawler, walking the tightrope between light-hearted entertainment and dense inventory management just so. It’s something more personal, that takes me right back to the dawn of Tom-as-a-gamer, embedded in the core of my gamer DNA.

I’m playing a lot of Torchlight, because, when I play it, in my heart, I know I’m really playing Rogue.

My first post over at the Hide & Seek blog, in which I write about Roguelikes as casual games, why I love them so, the ways they’re casual (and the ways they aren’t), and what the current state of Roguelikes is.